Droplets - Updated 11/10/2018!

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Re: Droplets - A Blood Modification (release 4)

Postby Josh771 » Fri Aug 15, 2014 9:58 am

Mav3rick wrote:When a rocket hit yet dont gib a enemy there is no blood at all

and will be possible to as the body move, fly or etc leave some kind of trail of blood? i mean blow out some people and where the bodies land there is no blood but where the initial impact occurs there is plente... (hope is clear my point)

I need some pointers from someone to make rockets, plasma rifle, etc. (basically any projectile weapon) spawn blood, since I've also noticed that. As far as bodies landing far away from their blood, I was just being lazy and I can fix that by making corpses (Death and XDeath) spawn blood as they move.
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Re: Droplets - A Blood Modification (release 4)

Postby FireHusky » Fri Aug 15, 2014 10:06 am

SidDoyle wrote:I need some pointers from someone to make rockets, plasma rifle, etc. (basically any projectile weapon) spawn blood, since I've also noticed that.



Well for projectiles you could just add the BLOODSPLATTER flag to them. And I'm liking the mod so far, I personally think the 3d blood could be more low res though, heh. :wink:
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Re: Droplets - A Blood Modification (release 5)

Postby Josh771 » Fri Aug 15, 2014 12:00 pm

Release 5 is up! I've added blue and green blood now as well as made several small changes to the way the blood behaves. Enjoy!
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Re: Droplets - A Blood Modification (release 4)

Postby Tapwave » Fri Aug 15, 2014 12:16 pm

Mav3rick wrote:When a rocket hit yet dont gib a enemy there is no blood at all

No projectile causes blood, that's just how the engine works, he can't do much about it without some trickery.
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Re: Droplets - A Blood Modification (release 5)

Postby Endless123 » Fri Aug 15, 2014 12:26 pm

I just tried v5 and i have only one complain about it

When a monster is hit the blood seems to only be directed infront of the monster instead of being spilled at a 260-360¤ radius. At least is should leave some blood on the wall behind a monster when it's close to it.

Other than that it's a good addon :)
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Re: Droplets - A Blood Modification (release 5)

Postby Josh771 » Fri Aug 15, 2014 12:51 pm

Endless123 wrote:I just tried v5 and i have only one complain about it

When a monster is hit the blood seems to only be directed infront of the monster instead of being spilled at a 260-360¤ radius. At least is should leave some blood on the wall behind a monster when it's close to it.

Other than that it's a good addon :)

The blood is actually given a completely random trajectory; the only reason it favors the front of the monster is because it is spawned wherever you shoot the monster (which will always be the side closest to you). There have been two suggestions now that I give the blood a random trajectory, but since it already has one, I'm not sure how to "fix" it. :?

As far as leaving blood on the walls, I haven't disabled ZDoom's native blood decals (if that's even possible). They should still be doing that, just as if you hadn't loaded the mod. In fact, if there are decals from another mod you prefer (I myself like nashgore.wad) you can just load it before you load droplets_v5.pk3

Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?
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Re: Droplets - A Blood Modification (release 5)

Postby Average » Fri Aug 15, 2014 12:56 pm

SidDoyle wrote:Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?


Yes please! :)
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Re: Droplets - A Blood Modification (release 5)

Postby Tapwave » Fri Aug 15, 2014 1:31 pm

Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.
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Re: Droplets - A Blood Modification (release 5)

Postby Josh771 » Fri Aug 15, 2014 1:35 pm

terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.

I'm considering making the largest splats permanent. If I make all of them permanent, completing medium to large-sized maps can leave enough blood to noticeably drop your framerate (I tried it. Heh).

Average wrote:
SidDoyle wrote:Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?


Yes please! :)

I'll start work on that, I suppose. :)
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Re: Droplets - A Blood Modification (release 5)

Postby mallo » Fri Aug 15, 2014 5:23 pm

Code: Select allExpand view
ACTOR BleederRocket : Rocket replaces Rocket { +BLOODSPLATTER }

ACTOR BleederPlasma : PlasmaBall replaces PlasmaBall { +BLOODSPLATTER }

ACTOR BleederBFGBall : BFGBall replaces BFGBall { +BLOODSPLATTER }


Put that at end of DECORATE.txt to make monsters drop (little amounts but it's better to have not much than none at all :P) blood when hit by projectiles (sadly, not BFG tracers). Thanks, FireHusky!
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Re: Droplets - A Blood Modification (release 5)

Postby FireHusky » Fri Aug 15, 2014 6:48 pm

terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.

Lowering the lifts on Map30 with that mod, let's just say it had quite a hit on my i7 processor and Nvidia Geforce. :(
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Re: Droplets - A Blood Modification (release 5)

Postby Josh771 » Fri Aug 15, 2014 8:02 pm

FireHusky wrote:
terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.

Lowering the lifts on Map30 with that mod, let's just say it had quite a hit on my i7 processor and Nvidia Geforce. :(

Yeah, this is why I don't want to make all of the blood permanent. I may extend how long the blood lingers, or I might try to include a setting for the player to tweak in an options menu. In fact, it'd be neat if I could put a blood multiplier slider, just in case anyone wants an absurd amount of blood in their game or something. :P

Well... I'll try to get a duration slider together at least.
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Re: Droplets - A Blood Modification (release 5b)

Postby Josh771 » Fri Aug 15, 2014 8:45 pm

Release 5b is up! Now you can set exactly how long you'd like the floor blood actors to linger, anywhere from 5 seconds to 5 minutes! Note that the setting only applies to blood actors spawned after making changes (i.e. you cannot affect blood that has already spawned by changing the settings).
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Re: Droplets - A Blood Modification (release 6)

Postby Josh771 » Mon Aug 18, 2014 9:35 pm

Release 6 is up! Now corpses bleed out and gradually make permanent blood pools when they have stopped moving. I also added some slightly explosive blood effects to the Cyberdemon and Spider Mastermind. I plan on getting some work on ceiling blood together soon.
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Re: Droplets - A Blood Modification (release 6)

Postby DudeDesigns » Tue Aug 19, 2014 3:01 pm

Does this work with the Doom RL Arsenal monsters? It looks fantastic, currently playing through Icarus with it. Nice work!
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