Droplets - Updated 11/10/2018!

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wildweasel
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Re: Droplets - Updated 01/04/2017

Post by wildweasel »

Gideon020 wrote:Just load it, I don't need to extract it, yeah? Or do I need to rename this to a pk3? Because loading it in ZDL as a zip completely killed my sound for some reason.
There's no reason why Droplets should mess with your sound...something else is at play here. Maybe a bad INI setting. What is snd_channels set to?
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phantombeta
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Re: Droplets - Updated 01/04/2017

Post by phantombeta »

If you're using dev builds, replace the OpenAL.dll from the dev build with the one from the latest stable GZDoom. (3.1.0 currently)
The dev builds use an ancient version of OpenAL.dll that has some serious bugs, such as a crazy memory leak that can cause your computer to freeze in some circumstances. And if said memory leak doesn't make GZDoom instantly use up all the RAM it can get to, it'll usually kill your sound and start outputting messages saying OAL ran out of memory.
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Re: Droplets - Updated 01/04/2017

Post by Gideon020 »

phantombeta wrote:If you're using dev builds, replace the OpenAL.dll from the dev build with the one from the latest stable GZDoom. (3.1.0 currently)
The dev builds use an ancient version of OpenAL.dll that has some serious bugs, such as a crazy memory leak that can cause your computer to freeze in some circumstances. And if said memory leak doesn't make GZDoom instantly use up all the RAM it can get to, it'll usually kill your sound and start outputting messages saying OAL ran out of memory.
That...is exactly the message that appeared. Huh.
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Armaetus
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Re: Droplets - Updated 01/04/2017

Post by Armaetus »

Wait, why are GZDoom dev builds using a version from January 2016 while the stable build uses one from May of 2017?
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Re: Droplets - Updated 01/04/2017

Post by Hellser »

Someone hasn't updated the dev builds build environment for the new OpenAL.
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Armaetus
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Re: Droplets - Updated 01/04/2017

Post by Armaetus »

The main video is gone, does anyone know what's going on? I'd rather not see this useful mod disappear into the depths of the internet to be forgotten..

I've reuploaded the "fixed" v15 and two older versions here: https://www.dropbox.com/s/26qi7jc8hb7nt ... s.zip?dl=0
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Re: Droplets - Updated 01/04/2017

Post by Caligari87 »

I've spoken to SidDoyle's family and been advised he's okay, just on an extended work trip with no time/opportunity for Doom stuff. In the interest of archival I've I mirrored v14 and v15 on a github repo. Open for patches if you'd care to submit any fixes.

https://github.com/caligari87/droplets

8-)
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Armaetus
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Re: Droplets - Updated 01/04/2017

Post by Armaetus »

This is good news to hear, Caligari. At least we know he's been busy with other things.

Your link should be put in the first page if you have permissions to do so.
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Re: Droplets - Updated 01/04/2017

Post by Caligari87 »

I do not, although I wouldn't be opposed to a mod/admin doing so.

8-)
sturmtruppen141
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Re: Droplets - Updated 01/04/2017

Post by sturmtruppen141 »

The blood in v15 fix in gzdoom 3.2 disappears within less than 15 seconds .i wonder if anyone made another patch to make it permanently stay?
Michael65
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Re: Droplets - Updated 01/04/2017

Post by Michael65 »

Would there happen to be a fix for the v15 HDcompat version available?
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Re: Droplets - Updated 01/04/2017

Post by Gorec »

link to spattered droplets is dead and i cant find it anywhere
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Re: Droplets - Updated 01/04/2017

Post by Party Boy »

Hi, I just registered, I was looking at the "Random Deaths & Decoration 1.62" thread and ended here...

Here is everything from the first post:

https://mega.nz/#!rwBQVb5Y!UwbWzuFSCO5C ... m5jlfQuUME
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Gorec
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Re: Droplets - Updated 01/04/2017

Post by Gorec »

Party Boy wrote:Hi, I just registered, I was looking at the "Random Deaths & Decoration 1.62" thread and ended here...

Here is everything from the first post:

https://mega.nz/#!rwBQVb5Y!UwbWzuFSCO5C ... m5jlfQuUME
oh yes thank you :3:
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Armaetus
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Re: Droplets - Updated 01/04/2017

Post by Armaetus »

I do believe I reposted that to that thread earlier in it.
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