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Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 10:45 am
by Monsterovich
The one day was very boring, so I made these awesome warp shaders.
How that thing looks:
Spoiler:
Download!

How to use: gzdoom.exe -file gz-shader-warp-v1.0.pk3 -file %ANYMODWITHTEXTUREWARP%

P.S. Version for zandro must be put in "skins" directory to work online.

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 11:17 am
by TehRealSalt
What is this sorcery.

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 11:23 am
by Monsterovich
TehRealSalt wrote:What is this sorcery.
GLSL, I think.

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 11:34 am
by TehRealSalt
i know that

But yeah this is pretty cool. I like how it makes liquid flats look less obviously tiled. Definitely going into my auto-load.

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 11:50 am
by bobert
what map are you playing in the pictures?

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 6:23 pm
by TehRealSalt
Speaking of which, how did you get the reflection in the first shot? Does it happen to be a map-specific thing I don't know about?

Re: Monsterovich's upgraded warp shaders

Posted: Fri Jun 06, 2014 8:37 pm
by Blue Shadow
[wiki]Sector_SetPlaneReflection[/wiki]?

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 10:36 am
by Blox

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 11:56 am
by Enjay
These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 12:41 pm
by phantombeta
May I use your code on my mod?

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 12:46 pm
by Gez
Enjay wrote:These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
It's possible with [wiki]GLDEFS[/wiki].

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 2:09 pm
by ledillman
Beautiful indeed! thanks for dis!

Re: Monsterovich's upgraded warp shaders

Posted: Sat Jun 07, 2014 2:15 pm
by Enjay
Gez wrote:It's possible with [wiki]GLDEFS[/wiki].
Oooh! Thank you. :D

Re: Monsterovich's upgraded warp shaders

Posted: Sun Jun 08, 2014 4:23 am
by Monsterovich
bobert wrote:what map are you playing in the pictures?
FIrst screenshot: map made by Predator
Second screenshot: requiem.wad
For modders: never use warp for waterfalls, it looks very shitty, same with original gzdoom shader.