Monsterovich's upgraded warp shaders

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Monsterovich's upgraded warp shaders

Postby Monsterovich » Fri Jun 06, 2014 10:45 am

The one day was very boring, so I made these awesome warp shaders.
How that thing looks:

Spoiler:


Download!

How to use: gzdoom.exe -file gz-shader-warp-v1.0.pk3 -file %ANYMODWITHTEXTUREWARP%

P.S. Version for zandro must be put in "skins" directory to work online.
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Last edited by Monsterovich on Fri Jun 06, 2014 11:28 am, edited 2 times in total.
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Re: Monsterovich's upgraded warp shaders

Postby TehRealSalt » Fri Jun 06, 2014 11:17 am

What is this sorcery.
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Postby Monsterovich » Fri Jun 06, 2014 11:23 am

TehRealSalt wrote:What is this sorcery.


GLSL, I think.
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Re: Monsterovich's upgraded warp shaders

Postby TehRealSalt » Fri Jun 06, 2014 11:34 am

i know that

But yeah this is pretty cool. I like how it makes liquid flats look less obviously tiled. Definitely going into my auto-load.
Last edited by TehRealSalt on Fri Jun 06, 2014 6:23 pm, edited 1 time in total.
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Re: Monsterovich's upgraded warp shaders

Postby bobert » Fri Jun 06, 2014 11:50 am

what map are you playing in the pictures?
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Re: Monsterovich's upgraded warp shaders

Postby TehRealSalt » Fri Jun 06, 2014 6:23 pm

Speaking of which, how did you get the reflection in the first shot? Does it happen to be a map-specific thing I don't know about?
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Postby Blue Shadow » Fri Jun 06, 2014 8:37 pm

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Operating System: Windows 10/8.1/8/201x 64-bit
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Postby Blox » Sat Jun 07, 2014 10:36 am

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Re: Monsterovich's upgraded warp shaders

Postby Enjay » Sat Jun 07, 2014 11:56 am

These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
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Re: Monsterovich's upgraded warp shaders

Postby phantombeta » Sat Jun 07, 2014 12:41 pm

May I use your code on my mod?
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Re: Monsterovich's upgraded warp shaders

Postby Gez » Sat Jun 07, 2014 12:46 pm

Enjay wrote:These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?

It's possible with GLDEFS.
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Re: Monsterovich's upgraded warp shaders

Postby ledillman » Sat Jun 07, 2014 2:09 pm

Beautiful indeed! thanks for dis!
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Re: Monsterovich's upgraded warp shaders

Postby Enjay » Sat Jun 07, 2014 2:15 pm

Gez wrote:It's possible with GLDEFS.

Oooh! Thank you. :D
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Re: Monsterovich's upgraded warp shaders

Postby Monsterovich » Sun Jun 08, 2014 4:23 am

bobert wrote:what map are you playing in the pictures?


FIrst screenshot: map made by Predator
Second screenshot: requiem.wad



For modders: never use warp for waterfalls, it looks very shitty, same with original gzdoom shader.
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