Page 4 of 7

Re: Voxel addons - 6 done

PostPosted: Sat Jul 05, 2014 7:22 am
by Slax
How about voxelizing the HUD mugshots? :P

Re: Voxel addons - 6 done

PostPosted: Sat Jul 05, 2014 8:23 am
by Captain J
i thought hud sprites were possible with pixel arts, not a dimensional models or...voxels. or is it possible?

Re: Voxel addons - 6 done

PostPosted: Sat Jul 05, 2014 3:53 pm
by Voxelbro
Slax wrote:How about voxelizing the HUD mugshots? :P


There's no reason for HUD voxels, as pixel art looks better and is just as hard to animate as voxels

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 1:19 pm
by Voxelbro
bump for new stuff added

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 2:42 pm
by Caligari87
Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?

8-)

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 4:26 pm
by Voxelbro
Caligari_87 wrote:Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?

8-)


that's what Hellspawn + voxelbro is, i've only made barrels, armor bonuses, skulls and the pillar with the beating hearth cause most of the stuff that hasn't been done is either too hard ( see: trees) or doesn't look good as voxels (see : Spheres)

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 5:50 pm
by VGA
Where/what is that hellspawn + voxelbro?

Where is the best package to voxelize vanilla items and decorations?

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 5:53 pm
by Voxelbro
uh, it is right there in the first post and it's the most complete at the moment

Re: Voxel addons - 7 done

PostPosted: Fri Jul 25, 2014 6:59 pm
by VGA
Aha, see it now. Why not use 3d models for the problematic stuff? So the only sprites are the monsters :-)

Re: Voxel addons - 7 done

PostPosted: Sat Jul 26, 2014 9:09 am
by Caligari87
Yeah, I was missing that too. Thanks for pointing it out, I thought "Hellspawn" was one of the non-vanilla mods you were supporting, lol.

8-)

Re: Voxel addons - 7 done

PostPosted: Thu Aug 07, 2014 11:45 pm
by IDKFA
HI

I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?

and Weapons of Saturn works fine too, but the medkits are shown in 2-D..

Thank you.

Re: Voxel addons - 7 done

PostPosted: Fri Aug 08, 2014 4:04 pm
by Voxelbro
IDKFA wrote:HI

I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?

and Weapons of Saturn works fine too, but the medkits are shown in 2-D..

Thank you.


Wow, that's some great feedback, thanks!

Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.

there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them :cry: , now is better to use the new sprites and use the addon only for the ammo.

not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.

Re: Voxel addons - 7 done

PostPosted: Sat Aug 09, 2014 2:27 pm
by VGA
Can I use this in Smooth Doom?

Re: Voxel addons - 7 done

PostPosted: Sat Aug 09, 2014 2:36 pm
by Voxelbro
VGA wrote:Can I use this in Smooth Doom?


well, it doesn't break anything ,like brutal doom did, afaik, but several voxel pickups will be 2d smooth pickups instead.
gonna try to suport it in the future.

Re: Voxel addons - 7 done

PostPosted: Sun Aug 10, 2014 2:56 am
by IDKFA
Voxelbro wrote:Wow, that's some great feedback, thanks!

Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.

there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them :cry: , now is better to use the new sprites and use the addon only for the ammo.

not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.


Oh, don't worry about that =) Thanks for your explanation, I was doing everything wrong LOL. I thought the one called Aspenger's and Tourette's, was the vanilla voxel pack. That's the reason why it looked huge, but now, by loading Hellspawn + Voxelbro, everything is right.

Just a small suggestion and hope not to bother: personally I like the helmet shown in BD Quaker540 ed; could you next update use that helmet?
I mean this one, or something like this:

Image

If it requires too much effort, dont worry; is not necessary at all, just a personal opinion.

Keep it up!
Grettings!