Voxel addons - 7 done
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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- Slax
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Re: Voxel addons - 6 done
How about voxelizing the HUD mugshots?
- Captain J
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Re: Voxel addons - 6 done
i thought hud sprites were possible with pixel arts, not a dimensional models or...voxels. or is it possible?
Re: Voxel addons - 6 done
There's no reason for HUD voxels, as pixel art looks better and is just as hard to animate as voxelsSlax wrote:How about voxelizing the HUD mugshots?
Re: Voxel addons - 7 done
bump for new stuff added
- Caligari87
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Re: Voxel addons - 7 done
Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?
Re: Voxel addons - 7 done
that's what Hellspawn + voxelbro is, i've only made barrels, armor bonuses, skulls and the pillar with the beating hearth cause most of the stuff that hasn't been done is either too hard ( see: trees) or doesn't look good as voxels (see : Spheres)Caligari_87 wrote:Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?
Re: Voxel addons - 7 done
Where/what is that hellspawn + voxelbro?
Where is the best package to voxelize vanilla items and decorations?
Where is the best package to voxelize vanilla items and decorations?
Re: Voxel addons - 7 done
uh, it is right there in the first post and it's the most complete at the moment
Re: Voxel addons - 7 done
Aha, see it now. Why not use 3d models for the problematic stuff? So the only sprites are the monsters
- Caligari87
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Re: Voxel addons - 7 done
Yeah, I was missing that too. Thanks for pointing it out, I thought "Hellspawn" was one of the non-vanilla mods you were supporting, lol.
Re: Voxel addons - 7 done
HI
I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?
and Weapons of Saturn works fine too, but the medkits are shown in 2-D..
Thank you.
I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?
and Weapons of Saturn works fine too, but the medkits are shown in 2-D..
Thank you.
Re: Voxel addons - 7 done
Wow, that's some great feedback, thanks!IDKFA wrote:HI
I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?
and Weapons of Saturn works fine too, but the medkits are shown in 2-D..
Thank you.
Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.
there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them , now is better to use the new sprites and use the addon only for the ammo.
not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.
Re: Voxel addons - 7 done
Can I use this in Smooth Doom?
Re: Voxel addons - 7 done
well, it doesn't break anything ,like brutal doom did, afaik, but several voxel pickups will be 2d smooth pickups instead.VGA wrote:Can I use this in Smooth Doom?
gonna try to suport it in the future.
Re: Voxel addons - 7 done
Oh, don't worry about that =) Thanks for your explanation, I was doing everything wrong LOL. I thought the one called Aspenger's and Tourette's, was the vanilla voxel pack. That's the reason why it looked huge, but now, by loading Hellspawn + Voxelbro, everything is right.Voxelbro wrote:Wow, that's some great feedback, thanks!
Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.
there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them , now is better to use the new sprites and use the addon only for the ammo.
not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.
Just a small suggestion and hope not to bother: personally I like the helmet shown in BD Quaker540 ed; could you next update use that helmet?
I mean this one, or something like this:
If it requires too much effort, dont worry; is not necessary at all, just a personal opinion.
Keep it up!
Grettings!