Voxel addons - 7 done

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Slax
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Re: Voxel addons - 6 done

Post by Slax »

How about voxelizing the HUD mugshots? :P
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Captain J
 
 
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Re: Voxel addons - 6 done

Post by Captain J »

i thought hud sprites were possible with pixel arts, not a dimensional models or...voxels. or is it possible?
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Voxelbro
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Re: Voxel addons - 6 done

Post by Voxelbro »

Slax wrote:How about voxelizing the HUD mugshots? :P
There's no reason for HUD voxels, as pixel art looks better and is just as hard to animate as voxels
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Re: Voxel addons - 7 done

Post by Voxelbro »

bump for new stuff added
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Caligari87
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Re: Voxel addons - 7 done

Post by Caligari87 »

Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?

8-)
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Voxelbro
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Re: Voxel addons - 7 done

Post by Voxelbro »

Caligari_87 wrote:Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project?

8-)
that's what Hellspawn + voxelbro is, i've only made barrels, armor bonuses, skulls and the pillar with the beating hearth cause most of the stuff that hasn't been done is either too hard ( see: trees) or doesn't look good as voxels (see : Spheres)
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Re: Voxel addons - 7 done

Post by VGA »

Where/what is that hellspawn + voxelbro?

Where is the best package to voxelize vanilla items and decorations?
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Voxelbro
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Re: Voxel addons - 7 done

Post by Voxelbro »

uh, it is right there in the first post and it's the most complete at the moment
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VGA
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Re: Voxel addons - 7 done

Post by VGA »

Aha, see it now. Why not use 3d models for the problematic stuff? So the only sprites are the monsters :-)
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Re: Voxel addons - 7 done

Post by Caligari87 »

Yeah, I was missing that too. Thanks for pointing it out, I thought "Hellspawn" was one of the non-vanilla mods you were supporting, lol.

8-)
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Re: Voxel addons - 7 done

Post by IDKFA »

HI

I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?

and Weapons of Saturn works fine too, but the medkits are shown in 2-D..

Thank you.
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Voxelbro
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Re: Voxel addons - 7 done

Post by Voxelbro »

IDKFA wrote:HI

I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge.
Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading?

and Weapons of Saturn works fine too, but the medkits are shown in 2-D..

Thank you.
Wow, that's some great feedback, thanks!

Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.

there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them :cry: , now is better to use the new sprites and use the addon only for the ammo.

not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.
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Re: Voxel addons - 7 done

Post by VGA »

Can I use this in Smooth Doom?
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Re: Voxel addons - 7 done

Post by Voxelbro »

VGA wrote:Can I use this in Smooth Doom?
well, it doesn't break anything ,like brutal doom did, afaik, but several voxel pickups will be 2d smooth pickups instead.
gonna try to suport it in the future.
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Re: Voxel addons - 7 done

Post by IDKFA »

Voxelbro wrote:Wow, that's some great feedback, thanks!

Yeah, now you said, turns out the shells were at Scale= 0.55 instead of 0.5, but I don't think it's worth it to launch an update just for this.

there's a cvar for samsara to use the old weapons sprites that were replaced, but really, as much work I've put on them :cry: , now is better to use the new sprites and use the addon only for the ammo.

not only the medkit it's still 2d, everything Weapons of Saturn didn't replace is still 2d, like decoration. You are supposed to load the vanilla voxel pack (Hellspawn + Voxelbro) first, then the mod, then the voxel replacer for the mod.
Oh, don't worry about that =) Thanks for your explanation, I was doing everything wrong LOL. I thought the one called Aspenger's and Tourette's, was the vanilla voxel pack. That's the reason why it looked huge, but now, by loading Hellspawn + Voxelbro, everything is right.

Just a small suggestion and hope not to bother: personally I like the helmet shown in BD Quaker540 ed; could you next update use that helmet?
I mean this one, or something like this:

Image

If it requires too much effort, dont worry; is not necessary at all, just a personal opinion.

Keep it up!
Grettings!
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