allengrunt2.wad

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: allengrunt.wad

Postby TerminusEst13 » Fri Mar 07, 2014 2:56 pm

Zhs2 wrote:for maximum enjoyment enable pitch-shifting and combine with shotguns


I can vouch for this being the best way to spend your evening.
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Re: allengrunt.wad

Postby LostSkull » Fri Mar 07, 2014 3:14 pm

^ Or life.
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Re: allengrunt.wad

Postby leileilol » Fri Mar 07, 2014 5:35 pm

Could avert the grunt a bit with PLDETH as "I don't think so Tim" and just turn every episode intermission text background to Mr. Wilson behind the fence as if he were speaking them all.
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Re: allengrunt.wad

Postby wildweasel » Fri Mar 07, 2014 5:56 pm

leileilol wrote:Could avert the grunt a bit with PLDETH as "I don't think so Tim" and just turn every episode intermission text background to Mr. Wilson behind the fence as if he were speaking them all.

And it would still be a better Home Improvement game than the one for SNES.
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Re: allengrunt.wad

Postby LostSkull » Fri Mar 07, 2014 5:59 pm

I'm seeing a sequel here, guys!
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Re: allengrunt.wad

Postby Canofbacon » Sat Mar 08, 2014 11:28 am

This mod is even better if you turn on sv_fastweapons.
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Re: allengrunt2.wad

Postby TerminusEst13 » Sun Mar 09, 2014 3:02 pm

Image

http://static.**LINK_DISABLED**.org/wads/allengrunt2.wad

featuring:
- titlescreen and intermission pic
- new death sounds
- pain elemental sounds properly replaced
- music

please like, fave, comment, and subscribe
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Re: allengrunt2.wad

Postby LostSkull » Sun Mar 09, 2014 4:30 pm

Outclasses Brutal Doom, brutally...
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Re: allengrunt.wad

Postby zrrion the insect » Sun Mar 09, 2014 11:41 pm

wildweasel wrote:And it would still be a better Home Improvement game than the one for SNES.

Say what you will, but playing as Tim and fighting a dinosaur with a laser chainsaw was glorious.
This mod is glorious.
It is going right in my autoload.
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