[Release] Doom Ambient Pack

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Dan50
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Re: [Release] Doom Ambient Pack

Post by Dan50 »

Is there any way I can get this made into MP3s, this music ROCKS!
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GhostKillahZero
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Re: [Release] Doom Ambient Pack

Post by GhostKillahZero »

Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!
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armymen12002003
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Re: [Release] Doom Ambient Pack

Post by armymen12002003 »

GhostKillahZero wrote:
Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!
or audiacity
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Big C
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Re: [Release] Doom Ambient Pack

Post by Big C »

Great music pack, makes DooM scary again and is a nice alternative to PSX DooM music for those of us looking for something new. :P
Dan50
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Re: [Release] Doom Ambient Pack

Post by Dan50 »

armymen12002003 wrote:
GhostKillahZero wrote:
Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!
or audiacity
OK I got Audacity, how do I get them as MP3s?
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armymen12002003
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Re: [Release] Doom Ambient Pack

Post by armymen12002003 »

Download l.a.m.e. plugin here http://lame.buanzo.org/ install it to to your audiacity folder click file then export select export as mp3 you should have it exported as an mp3.
Dan50
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Re: [Release] Doom Ambient Pack

Post by Dan50 »

Still won't let me :( Export is grayed out.
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Hellstorm Archon
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Re: [Release] Doom Ambient Pack

Post by Hellstorm Archon »

Bumped with a small update, and be sure to check the changelog for what I'm planning in the future. :wink:
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Big C
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Re: [Release] Doom Ambient Pack

Post by Big C »

This greatly enhances my Hideous Destructor experience. ESPECIALLY with lights.pk3, a map-darkening mod, and a flashlight mod installed.

Thank you!
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-Ghost-
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Re: [Release] Doom Ambient Pack

Post by -Ghost- »

Yeah, I always use this in place of regular Doom music. I love the ambient tracks. Do you have plans for any more ambient stuff, maybe ambient map/monster sounds?
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doomquake777
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Re: [Release] Doom Ambient Pack

Post by doomquake777 »

I have noticed on Some levels (especially E1M4) That All game sounds and the Ambient music will go horribly static even when the volume on my headphones is lowered. I have tried it with Computer speakers as well so I know that it isn't a problem with my speakers. The issue is also not present when the Ambient Pack isn't in use.
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Ed the Bat
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Re: [Release] Doom Ambient Pack

Post by Ed the Bat »

I've found that the size of this package can be cut roughly in half by using SNDINFO's $musicalias command to make the duplicate lumps obsolete.

Additionally, I don't see the musics prefixed with "D_E4M" being used, as no map in any Doom IWAD uses any music with these lump names.
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Matt
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Re: [Release] Doom Ambient Pack

Post by Matt »

I noticed "the jailer's heart" in the pre-Map07 intertext was missing a carriage return so I went in and ended up fixing a couple things.
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intertext.wad.7z
(3.88 KiB) Downloaded 196 times
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