[Release] Doom Ambient Pack

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[Release] Doom Ambient Pack

Postby Hellstorm Archon » Sun Jan 12, 2014 9:35 pm

Download (53 MB)

So, what is it?

In case you're wondering, it's a sort of "experiment" in which the background music for Doom/Doom II is replaced (almost) completely with ambiance which will make the game more atmospheric and sinister to further convey that sense of loneliness in that "you vs. them" theme, as well as emulate what kind of level you're in (ex, computer drones and noises in E1M7), unless you're ending or starting an episode, in which a more musical track will play. Most of the ambiance is taken from the Doom 3 Alpha.

However, if you're someone that's looking for fast-paced metal or the like, this probably won't satisfy you. If you're someone who's wanting to make the game more atmospheric without using PSX music, this should be right up your alley.


Can I use this with other wads?

Sure, just as long as the wad in question doesn't contain custom music. Depending on which wad (or mod) you play, your experience may vary.

Can I use part/all of it for something I'm working on?

Of course, it's free to use!

Credits

id Software (Doom)
Trent Reznor (D3 Alpha Sounds/ Quake 1 OST)
The Marathon games and Bungie (as inspiration)

Spoiler: Changelog


As always, I'm open to suggestions and critique! :)
Last edited by Hellstorm Archon on Thu Oct 02, 2014 5:50 pm, edited 7 times in total.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Ed the Bat » Sun Jan 12, 2014 9:43 pm

Hellstorm Archon wrote:I'm currently looking for a free program that converts .wavs to .ogg files, so the next version should be all .ogg files.

http://audacity.sourceforge.net/
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby XCVG » Mon Jan 13, 2014 6:58 pm

I find WinFF more convenient for simple conversions than Audacity.
User avatar
XCVG
 
Joined: 09 Aug 2013

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Marnetmar » Tue Jan 14, 2014 2:49 pm

Hmm, I know of a certain project that's looking for ambient music.
User avatar
Marnetmar
Grasshopper!
 
Joined: 23 Aug 2011

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Princess Viscra Maelstrom » Tue Jan 14, 2014 3:16 pm

i just use foobar for converting audio files nowadays. it's pretty handy and can mass-export files to ogg format. i could do that right now if you'd like.
User avatar
Princess Viscra Maelstrom
Lives To Serve
 
Joined: 04 Dec 2008
Location: plergleland

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby FLYBAT » Tue Jan 14, 2014 4:07 pm

Man... You won't believe this.

Some time ago I have found a mod called "QuakeStyleZX". It is an improved version of QuakeStyle mod.
This mod has become my number 1 favourite of all time, but after playing it for a while I thought original music does not fit it.
So I started my personal version ("QuakeStyleZX+") to improve QuakeStyleZX.

And by improving I meant not only adding some graphics, but also changing the music to Quake's.

And now I am downloading an interesting project off ZDoom forum just to get confused and make sure I am booting the right archive a few times. :D


Your project itself looks really good to me, mostly because I am long-time frustrated by the fact most of the Doom players do not see any sinister or creepy atmosphere in Doom and are taking it like a festival of gory massacre.
At last! You are the first person in few years who tries to make Doom atmospheric.
However Quake music does not go well. I think it is because it belongs to Quake and sounds weird in another game.
User avatar
FLYBAT
 
Joined: 19 Jul 2012

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Hellstorm Archon » Tue Jan 14, 2014 5:19 pm

Ok, I've updated the OP with a new version.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby FLYBAT » Tue Jan 14, 2014 6:25 pm

I can't run it!
Attachments
Script error.png
User avatar
FLYBAT
 
Joined: 19 Jul 2012

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Marnetmar » Tue Jan 14, 2014 7:02 pm

You forgot to add the language tag to the language lump :p
User avatar
Marnetmar
Grasshopper!
 
Joined: 23 Aug 2011

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby hfc2x » Wed Jan 15, 2014 12:26 am

Marnetmar wrote:You forgot to add the language tag to the language lump :p

Yeah, it's missing the [enu default] thingy.
User avatar
hfc2x
DoomEU is not dead, just inevitably headed for a Mordeth nomination.
 
Joined: 17 Aug 2009
Location: Chule

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Hellstorm Archon » Wed Jan 15, 2014 1:45 pm

Marnetmar wrote:You forgot to add the language tag to the language lump :p


Looks like I definitely goofed with that one. Updated the download with a fixed version. :P
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WiP/Experiment] Ambient "Music" for Doom

Postby Matt » Thu Jan 16, 2014 1:22 am

Managed to get the shit scared out of me while playing Map02 of all things.

Excellent compilation.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [WiP] Ambient "Music" for Doom

Postby Hellstorm Archon » Thu Jan 16, 2014 1:47 pm

Updated the OP with a poll, as a title for this mini-mod would be nice.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WiP] Ambient "Music" for Doom

Postby Yholl » Thu Jan 16, 2014 3:36 pm

Hellbiance.

Can't really think of any other ideas at this time.

This is really good stuff, BTW. I especially like MAP29's music.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: [WiP] Ambient "Music" for Doom

Postby XCVG » Thu Jan 16, 2014 4:53 pm

I don't like any of the suggested titles. Something more indicative of what it actually is, like Dark Ambiance or somesuch, I suck at titles.
User avatar
XCVG
 
Joined: 09 Aug 2013

Next

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 3 guests