[WIP] Demonicron (v. 0.3.3 -IDK Edition-)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Demonicron (A graphic revampment mod)

Postby Hellstorm Archon » Sat Jan 04, 2014 4:26 pm

jazzmaster9 wrote:This mod looks absolutely amazing!

The PSX sound mod will work wonders for this.


By the way, where do I download this PSX sound mod?
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [WIP] Demonicron (A graphic revampment mod)

Postby LostSkull » Sat Jan 04, 2014 4:50 pm

Wow, I'm quite interested.
User avatar
LostSkull
Banned User
 
Joined: 26 Sep 2013

Re: [WIP] Demonicron (A graphic revampment mod)

Postby Bitterman » Sat Jan 04, 2014 4:51 pm

Hellstorm Archon wrote:
jazzmaster9 wrote:This mod looks absolutely amazing!

The PSX sound mod will work wonders for this.


By the way, where do I download this PSX sound mod?


I know you can borrow some of the sounds and music from the PSX Doom TC.
User avatar
Bitterman
Life of the party
 
Joined: 25 Jun 2012
Location: Stranded on Lh'owon

Re: [WIP] Demonicron (A graphic revampment mod)

Postby Doctrine Gamer » Sat Jan 04, 2014 5:05 pm

did not work here, just modified the monsters, which version of GZDoom can use? :?:
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: [WIP] Demonicron (A graphic revampment mod)

Postby IMX » Fri Feb 21, 2014 11:18 am

Bump; I don't recall posting this video here, so here it is.



One of my main interests when working in this graphic mod was to implement a randomizing system for the objects (and monsters) in certain levels, looking forward to give a better atmosphere to the environment. For example, Episode 2 will get a more twisted set of objects that still resemble something out of a techbase, and Episode 3 will get full blown lugubrious stuff and so on, for example.

Here's a simple video which showcases what I had in mind and luckily got made thanks to the help of some kind people here in the forums. This will be implemented for the ZDoom version in a near future, and I will probably end up doing a massive survey regarding which versions of each object in the game will be implemented in the vanilla release of Demonicron.

If nothing gets on my way today, I'll post an updated version of this which includes a different set of graphics of the former troops. Stay tuned
User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

Re: [WIP] Demonicron (A graphic revampment mod)

Postby LostSkull » Fri Feb 21, 2014 12:49 pm

I had almost forgot about this baby. Keep it up!
And what's up with the music?
User avatar
LostSkull
Banned User
 
Joined: 26 Sep 2013

Re: [WIP] Demonicron (A graphic revampment mod)

Postby PhAyzoN » Fri Feb 21, 2014 7:21 pm

Wow awesome!

Also, pretty sure the music is Slayer's "Behind the Crooked Cross", which is what the Doom track was based on ;)
PhAyzoN
 
Joined: 17 Jan 2005
Location: Deimos

Re: [WIP] Demonicron (A graphic revampment mod)

Postby Onslaught Six » Fri Feb 21, 2014 7:44 pm

It could also be the "unused" music track that become that level's music, since a few of the "ripoff" tunes had earlier versions that were closer to the originals.
Onslaught Six
Oozing of Onslaughttitude
 
Joined: 11 Dec 2005
Location: Hell.

Re: [WIP] Demonicron (A graphic revampment mod)

Postby IMX » Sat Feb 22, 2014 2:30 pm

I can confirm what PhAyzoN commented; I used a MIDI conversion of a Guitar Pro tab of the song 8-)

Anyway, here's the second WIP release thingie

Changelog (if it's worth of being noted)

*The Devourer (Spectre replacement, it's the brown pinky) should behave in the regular way he does in -fast now; so when you get to play in both ways you shouldn't see any changes on its behaviour (for those who may not know, in normal play he goes as fast as the regular Pinkie when playing on -fast). Also I fixed some errors regarding certain sprites being cropped out slightly.
*Both Zombieman and Shotgunner received updates in their sprites. Still debating about the look of the Zombieman. Shotgunner's look may be final.

I'm too lazy to change OP right now; I'll probably do it tonight, heh
User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

Re: [WIP] Demonicron (A graphic revampment mod)

Postby LostSkull » Sat Feb 22, 2014 2:45 pm

This is so neat. Playing it along with GMOTA and having a blast. :)
User avatar
LostSkull
Banned User
 
Joined: 26 Sep 2013

Re: [WIP] Demonicron (A graphic revampment mod)

Postby IMX » Mon Mar 31, 2014 7:36 am

Demonicron is bound to receive an update TODAY, so ehh, yeah. I'll add a couple of translations that have been around in my HDD and I've been meaning to add 'em for a while now
User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

Re: [WIP] Demonicron (A graphic revampment mod)

Postby PRIMEVAL » Mon Mar 31, 2014 10:24 am

Looking forward to it. Love the new reskins and such. Especially the pinkies, reminds me of the Fiends from Quake a bit. I may use the reskins in a project I'm working on if you don't mind :D
User avatar
PRIMEVAL
 
Joined: 13 Jan 2012
Location: Cleveland
Discord: Primeval#4268
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [WIP] Demonicron (A graphic revampment mod)

Postby twinkieman93 » Mon Mar 31, 2014 5:40 pm

Eh, the red demons in episode 3 are... well, I'm not a fan, let's leave it at that. A bright red color just doesn't fit for something that is supposed to be pure evil, if you ask me. Something closer to the color of blood would probably be more appropriate, especially since, yeah, pure evil.
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: [WIP] Demonicron (A graphic revampment mod)

Postby IMX » Mon Mar 31, 2014 11:49 pm

User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

Re: [WIP] Demonicron (A graphic revampment mod)

Postby PRIMEVAL » Mon Mar 31, 2014 11:52 pm

Oh you...
User avatar
PRIMEVAL
 
Joined: 13 Jan 2012
Location: Cleveland
Discord: Primeval#4268
Operating System: Windows 10/8.1/8/201x 64-bit

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: Psi7 and 3 guests