[Release] Blinking eyes for Doom mugshot

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NightFright
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[Release] Blinking eyes for Doom mugshot

Post by NightFright »

I have salvaged some work from the "Smooth Animations" project, i.e. the blinking eyes for the Doom mugshot made by StalkerZHS. Here's a little file you can use in ZDoom (or compatible) ports.

Image

Blinking eyes for Doom mugshot v1.21 (PK3, 26 KB)
Download (Dropbox)
Mirror #1 (Mega)


What it does exactly:
It adds blinking (closed eyes) frames for the normal (default) and "rampage" (sustained fire) view of the statusbar mugshot, making it look more "alive" and "natural", if you want. All pain states are also included.

Notes:
- Contains SBARINFO code, so will only work with ZDoom or compatible ports.
- Frames provided by StalkerZHS were double res so I had to resize them. Since some frames got distorted that way, I just took the eyes sections and combined them with the original mugshot frames from doom.wad.
- Will (or should) work fine with PWADs that only change the statusbar, but not the mugshot itself. Useless however with altered mugshots, e.g. the one in Eternal Doom III.

Credits:
- id Software (original visuals)
- StalkerZHS (mugshot frames with closed eyes)
- DTDsphere (transparent fullscreen statusbar code)
- Hexereticdoom (level stats graphics)
Last edited by NightFright on Mon May 08, 2017 1:51 am, edited 18 times in total.
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TheMightyHeracross
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Re: [Release] Blinking eyes for Doom mugshot

Post by TheMightyHeracross »

FUTURE EDIT: Damn, that was actually pretty rude on my part. Sorry.
Last edited by TheMightyHeracross on Sun Jun 18, 2017 10:58 am, edited 1 time in total.
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

I have provided a few mirrors. Hopefully one of them will work better for you. :)
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TheMightyHeracross
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Re: [Release] Blinking eyes for Doom mugshot

Post by TheMightyHeracross »

Now that I actually can download it (Mirror 2 worked for me) I can say that it's pretty cool. :) Nice thing for autoload.
Somethimes, he does long blinks, but besides that, this is pretty cool.
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

The random code is maybe not perfect since it can happen the blinking frame is used 2x in a row, but it still looks OK, I guess. If anyone knows how to make it happen that the blinking only happens for a few tics (maybe 5-6, opposite to the other frames which have 17 I think), but still randomly, be sure to drop a line here.

In case it can't be fixed, just imagine Doomguy is occasionally contemplating his situation like: "Oh shit, what am I doing here" or "Why didn't they give me a BFG right away before they left me behind?" :P

If you use it in autoload, keep in mind to remove it if you want to play any PWAD which changes the mugshot, as stated above.

*EDIT*
I have added an alternate release with different SBARINFO code. This accomplishes that blinking happens with less tics than the other frames - which looks more natural in my opinion.

For the normal frames, it works like: Random frame (look straight/left/right) is played back 5x for standard duration, then 1x blinking. Sustained fire: 1x look, 1x blink, 1x longer look, 1x (slightly) longer blink.
This way, it's not random any more, but unless you really pay a lot of attention to it, you won't notice. ^^

*EDIT June 24, 2014*
It seems the download for the alternate version did not work any more. I have reuploaded the file over at Mega. The Rapidshare link for the original release has been replaced, too.
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

I got notified that this mod did not work with GZDoom v3.0 any more, and looking at the sbarinfo code, it didn't surprise me.

Version 1.2 has been uploaded, links are in the first post.

Changelog:
- Compatibility with GZDoom v3.0
- Now also includes transparent fullscreen statusbar (with level stats display)
- Repackaged (PK3 instead of WAD)
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Armaetus
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Re: [Release] Blinking eyes for Doom mugshot

Post by Armaetus »

I am guessing the old "v2" (realistic blinking) is the default now?
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

Yepp, v1.2 is built upon the last version released on Dec 31, 2013 (which sacrificed true blinking randomness in favor of shorter, but kinda predictable patterns).

BTW, if any of you doesn't want the fullscreen HUD part, just remove this line from sbarinfo.txt and save:
#include "fullscreen.txt"
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Boreas249
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Re: [Release] Blinking eyes for Doom mugshot

Post by Boreas249 »

Doomguy doesn't need to blink, he lubricates his eyes with the blood of demons.

J/k but this is actually pretty cool, I like a little bit of lifelike-ness.
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Re: [Release] Blinking eyes for Doom mugshot

Post by Armaetus »

Don't forget to upload this to /idgames/
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

Uploaded to idgames now, pending for evaluation.

Update May 8, 2017
Version 1.21 uploaded (level stats display relocated to upper right corner and has proper alignment when using fullscreen statusbar scaling)
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Armaetus
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Re: [Release] Blinking eyes for Doom mugshot

Post by Armaetus »

Thu May 11 13:03:14 EDT 2017 Rejected blinkmod.txt because: need an e-mail address in the text file (it will be removed later)
Thu May 11 13:03:14 EDT 2017 Rejected blinkmod.zip because: need an e-mail address in the text file (it will be removed later)

Pretty sure you saw this?
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NightFright
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Re: [Release] Blinking eyes for Doom mugshot

Post by NightFright »

Submitted the file again, hopefully with correct textfile this time. I have never uploaded anything to idgames, so I didn't know these requirements are so important.
Nevander
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Re: [Release] Blinking eyes for Doom mugshot

Post by Nevander »

Why does it need an e-mail address if it gets removed anyway?
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Re: [Release] Blinking eyes for Doom mugshot

Post by wildweasel »

Nevander wrote:Why does it need an e-mail address if it gets removed anyway?
To verify that the person uploading it is actually a person and not someone trying to troll the archives with masses of awful WADs. The reason it gets removed is because there have been people harvesting uploader emails from /newstuff text files and subscribing them to hundreds of church newsletters.
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