Widescreen statusbars for Doom PWADs

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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Sat Feb 20, 2021 6:12 am

Palette conversion in Slade is as simple as it can get. After import right-click, select conversion, Doom palette, save, done. I doubt external tools can do it any better.
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Re: Widescreen statusbars for Doom PWADs

Postby Vphurple Izumi » Sat Feb 20, 2021 11:07 pm

Ok then, i just got to get over my fear of SLADE i guess. XD
I will try it out as soon as I can.
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Re: Widescreen statusbars for Doom PWADs

Postby Gez » Sun Feb 21, 2021 3:55 am

Besides converting to Doom palette in SLADE usually works better than in other programs. cf. https://www.doomworld.com/forum/topic/6 ... ison-pics/
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Re: Widescreen statusbars for Doom PWADs

Postby Vphurple Izumi » Mon Feb 22, 2021 2:05 am

Gez wrote:Besides converting to Doom palette in SLADE usually works better than in other programs. cf. https://www.doomworld.com/forum/topic/6 ... ison-pics/

Ah thats good to know, thank you
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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Sat May 01, 2021 1:29 am

Since people keep sending me new statusbars now and then, it appears as if there is a certain demand for this still in spite of the existance of the Fullscreen Statusbar Mod which was supposed to replace this.

For me to continue this project, it needs to enter the next level. Which means there should be an ingame selection menu which lets you set the right widescreen statusbar according to the mod addon you have currently loaded. I think it has already been done elsewhere, but I don't remember the project and wouldn't know how to pull it off in ZScript myself.
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Re: Widescreen statusbars for Doom PWADs

Postby Vphurple Izumi » Sat Jun 05, 2021 11:15 pm

I tried and tried, but I just cant seem to make it work, I can make the graphics for the the Huds but have no idea how to make them fit in with doom. i have no idea what am I missing up, hope its not too much of me to ask for a video tutorial, any kind of tutorial would help.
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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Sun Jun 06, 2021 2:46 am

You might forget to save the settings after applying the offset.
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Re: Widescreen statusbars for Doom PWADs

Postby Vphurple Izumi » Sun Jun 06, 2021 3:15 pm

NightFright wrote:You might forget to save the settings after applying the offset.


OH MY GOODNESS, I ma brainless. to think it was working all this time, but I forgot to save before checking, so I was just loading a gosh darn empty .wad no wonder it didn't work.

Well thanks for all the help, and tolerating my stupidity, now that I have figured out how to make then or rather save them XD, I ma make a bunch of them and post them here ofcousrse.

Hers the first one I finally got to works;- Slaughterfest2012-Hud.wad

Download

Edit;-1
Yall know Lullaby By Danlex? ya even though my pc runs it on 2 fps its a good looking map and it need not be ruined by not having a Widescreen-Hud any longer

Download

Edit;-2
Made another one for Lost Civilization,was a pain to draw the overgrown look but worth it.

Download

Edit;-3 Added preview images, just in case they matches with another mod by chance.

I will be making more soon, but if someone can help me on how to attach them on the forum post so I don't have to go though this mess of uploading them to google drive.

If anyone has a Hud they need I am willing to make one, but no guarantees.
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Re: Widescreen statusbars for Doom PWADs

Postby Mike Stu » Sun Jun 06, 2021 9:47 pm

NightFright wrote:Since people keep sending me new statusbars now and then, it appears as if there is a certain demand for this still in spite of the existance of the Fullscreen Statusbar Mod which was supposed to replace this.

For me to continue this project, it needs to enter the next level. Which means there should be an ingame selection menu which lets you set the right widescreen statusbar according to the mod addon you have currently loaded. I think it has already been done elsewhere, but I don't remember the project and wouldn't know how to pull it off in ZScript myself.


Neat idea. Personally I still run these widescreen statusbars combined with the fullscreen mod, since I enjoy switching between the two during sessions. I'd imagine a bunch of others do as well. Great work btw, thanks!
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Re: Widescreen statusbars for Doom PWADs

Postby Warden » Wed Jun 16, 2021 6:54 am

Here's a statusbar for Requiem
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Re: Widescreen statusbars for Doom PWADs

Postby Kinsie » Fri Jul 30, 2021 10:52 pm

Updated Community Chest SBAR to not just have black bars on the sides.

Image
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Re: Widescreen statusbars for Doom PWADs

Postby bytefyre » Fri Aug 13, 2021 11:02 am

Hello! I don't have any talent for graphic design, so would someone be willing to make a widescreen status bar for Alien Vendetta?
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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Fri Aug 13, 2021 2:19 pm

Did you even bother to read the first post? AV is already in the pack since AGES. You can even see it in the preview screenshots. How much more obvious do you need it to be?
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Re: Widescreen statusbars for Doom PWADs

Postby bytefyre » Fri Aug 13, 2021 2:46 pm

NightFright wrote:Did you even bother to read the first post? AV is already in the pack since AGES. You can even see it in the preview screenshots. How much more obvious do you need it to be?


Excuse me, but I don't see why you had to be so rude in your response. I thought the ZIP file at the top of the initial post had all the assets for the PWADs in it, and that's what I downloaded. The only file I saw in there was "av_fix.wad", which had no STBAR replacement, so I was confused and didn't realize I'd have to download the JPG directly off the page. Thanks for pointing it out, but next time someone asks for help, perhaps you should consider that they simply didn't think to look in a location separate from the download link
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Re: Widescreen statusbars for Doom PWADs

Postby bytefyre » Fri Aug 13, 2021 3:20 pm

Actually, I was mistaken about the JPG, since that was just to collectively preview the status bars for WADs included in the ZIP. So as far as I can tell, the STBAR asset is missing from the av_fix.wad entry in the ZIP file, and my confusion was entirely justified and didn't warrant such a rude response.

EDIT: Okay, now I see the issue. I must have pulled the ZIP from another source, one that didn't have the graphics in there along with the MAPINFO and DEHACKED files. I'm not sure how I ended up with a copy of the ZIP that didn't have those assets, but I'm good now.
Last edited by bytefyre on Fri Aug 13, 2021 3:55 pm, edited 1 time in total.
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