Widescreen statusbars for Doom PWADs

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Version 1808

Postby NightFright » Wed Aug 22, 2018 7:37 am

After over a year, new version is finally available!

Changelog v1808:
- Added: Beyond Reality, Bloody Steel, Descension, JCP, REKKR, Scythe II, THT: Threnody, UAC Ultra, Shadow of the Wool Ball, ZBlood
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Re: Widescreen statusbars for Doom PWADs

Postby SiFi270 » Wed Aug 22, 2018 11:36 am

I've fixed the transparency in the Scythe 2 HUD and the lack of text on the JPCP HUD (now HUDs plural, one for each language). Also, I think by ZBlood you mean Blood TC, its predecessor that intended to offer some Blood-flavored levels rather than remake the game, and didn't even need ZDoom to run.
edit: Crap, I somehow zipped an unfixed version of the Scythe 2 fix. But here it is for really real.
Attachments
scythe2_wide.wad
(23.24 KiB) Downloaded 33 times
widefixes.rar
(18.42 KiB) Downloaded 35 times
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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Thu Aug 23, 2018 1:45 am

Release has been refreshed with updated versions of the Scythe II and JCP HUDs.
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Re: Widescreen statusbars for Doom PWADs

Postby Hipnotic Rogue » Thu Aug 23, 2018 5:46 am

Thank you for updating the package. It's a fun option to play through different WADs with the HUD of my choice as well as having decent widescreen support.

I have a pie-in-the-sky request, though. Would it be possible to combine the HUDs into one pk3 or WAD and allow a menu option to change the HUD in-game?

I like that in ZDoom I can choose my avatar name and armour colour it would be great if one could do the same for the HUD too. Just a silly idea, I suppose... :)
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Re: Widescreen statusbars for Doom PWADs

Postby NightFright » Thu Aug 23, 2018 6:38 am

Uhm, I dunno if GZDoom allows to dynamically replace the statusbar with a variable. If so, I guess it may be possible to do with some scripting, but that would be beyond my skills. There is also the matter of how to make statusbar selection convenient considering the large amount of statusbars which are part of the project by now.

I like the idea in general, though. However, it would require the assistance of someone from the community with scripting knowledge for this.
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