Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/18)

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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby PandaDoomer » Wed Feb 19, 2020 5:44 am

SamVision wrote:Some additional minor fixes. The revenant was missing a few pixels on his launcher in one frame, and the marine's boots are colored to not look like the zombieman's boots in this frame.


Why shouldn't there be blood on his boots when his entire body just went boom?
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby SeanTheBermanator » Wed Feb 19, 2020 3:03 pm

Hey, do you think you could add code to force y billboarding to decorations, and allow use of x/y billboarding for everything else?
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby SamVision » Wed Feb 19, 2020 7:41 pm

PandaDoomer wrote:
SamVision wrote:Some additional minor fixes. The revenant was missing a few pixels on his launcher in one frame, and the marine's boots are colored to not look like the zombieman's boots in this frame.

Why shouldn't there be blood on his boots when his entire body just went boom?

Because blood doesnt actually get on his boots, its more like his boots transform into the zombieman's upon gibbing.
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby BokaBoka » Mon Oct 05, 2020 5:46 am

If I play for example sunlust, do I have to load just sunlust sprite fix or doom2 spritefix and sunlust spritefix together?
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby Hellser » Mon Oct 05, 2020 2:03 pm

It says to load Sunlust's Compatibility patch after the Sprite Fix. So yes, load both. Make sure that the Compatibility patch is the last thing loaded in your launcher / command line. :)
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Postby BokaBoka » Mon Oct 05, 2020 2:16 pm

Hellser wrote:It says to load Sunlust's Compatibility patch after the Sprite Fix. So yes, load both. Make sure that the Compatibility patch is the last thing loaded in your launcher / command line. :)

Thanks.
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