Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/18)

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Zenon
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by Zenon »

There are some small, quite bothersome discrepancies with SBrightmaps and your spritefixes (Cacodemon's face, arachnotron's eyes, lack of brightmaps for the new zombie rotations) I'd ask for Z86 to update them but it seems he isn't around anymore.
Would you be able to fix this please?
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StroggVorbis
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by StroggVorbis »

@Zenon SBrightmaps is a few years old now and was based on the vanilla sprites, hence the wrong offsets.
NightFright made a newer Brightmaps pack which also includes (optional) brightmaps for textures and the option to switch between vanilla and spritefixed brightmaps.
Sadly, the dropbox link to the latest version expired, you could ask him to reupload it.
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Zenon
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by Zenon »

I'm gonna drop it here for everyone
https://www.dropbox.com/s/yr4i6fo5l1jik ... 5.pk3?dl=0
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by StroggVorbis »

1.5? I thought 1.41 was the latest version. At least, that's the most recent one I got. It's hard to keep track of it since afaik NightFright has no special thread for them, but occasionally sprinkles them in Marphy's/Revenant100's Sprite Fix thread on Doomworld.

Nevertheless thanks for sharing :)
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NightFright
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Brightmaps Plus v1.51

Post by NightFright »

I am releasing a new version of the spritefix brightmaps today. Main focus was on optimization, nothing ground-breaking new. The pack is a lot smaller now and some of the powerups look nicer (e.g. only the eyes of the Mega-/Soul-/Invulnerability Spheres are highlighted instead of the whole item). A few brightmaps I removed because they were kinda unnecessary and made the sprites look too bright.

Brightmaps Plus v1.51 (2.1 MB)
Spritefix v1.9 compatible brightmaps for GZDoom (enhanced, with optional textures brightmaps)

CHANGELOG v1.5 --> v1.51:
[GENERAL] PNG compression applied to all brightmaps (file size reduced by 50%)
[DOOM] Improved: Armor Bonus (BON2B/C), Evil Eye (CEYE), Powerup spheres (MEGA/PINS/PINV/SOUL), Computer Area Map (PMAPA/B), Light Amp Visor (PVISB)
[DOOM] Removed: Armors (ARM1/ARM2), Health Bonus (BON1), Keycards (BKEY/RKEY/YKEY), Skull Keys (BSKU/RSKU/YSKU)

Prepare for another bigger update of the pack next Monday (April 8).

In case there are people who have never seen or used this:
- This pack replaces GZDoom's brightmaps.pk3 completely. DO NOT use both files at the same time!
- Doom, Heretic, Hexen and Strife supported
- Spritefixes supported (enabled by default, can be disabled)
- More (and better) brightmaps than default brightmaps.pk3 with additional features (e.g. monster eyes glow in the dark, texture brightmaps)
- How to disable texture brightmaps: Go to filter\doom.doom1 and filter\doom.doom2, open gldefs.bm and disable the line intended for textures (by adding "//" to its beginning), then save
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NightFright
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Brightmaps Plus v1.6

Post by NightFright »

Hopefully this will be the last update (unless new spritefixes require more adjustments). I have finally removed colors from Doom and Heretic brightmaps which caused overbright colors until now. This makes sprites look more authentic and brightmaps effects also more subtle in many cases. I also compared all existing brightmaps with those from GZDoom's brightmaps.pk3, always choosing the best version. This should be the best-looking brightmaps pack yet!

Brightmaps Plus v1.6 (2.1 MB)

CHANGELOG v1.6:
[DOOM/HERETIC] All colored brightmaps converted to greyscale graphics to preserve original sprite colors
[DOOM] Imported better brightmaps from brightmaps.pk3 for:
- Archvile (all 80 available frames)
- Burning barrel (FCAN)
- Chaingunner firing (CPOS E/F)
- Cyberdemon firing/exploding (CYBR F/J-O)
- Player firing (PLAY F)
- Sergeant firing (SPOS E/F)
- Spider Mastermind exploding (SPID M-R)
- Zombie firing (POSS E/F)
[DOOM] Improved brightmaps for Cacodemon (HEAD)
[DOOM] New brightmaps for Health Bonus (BON1)
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Zenon
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by Zenon »

Perhaps you should ask Graf or someone if your brightmaps can replace the ones that come with gzdoom since they are great quality
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NightFright
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by NightFright »

They probably wouldn't want the texture brightmaps, but the rest should be pretty usable. I'd like to have an ingame menu option so you can switch between the spritefix and normal brightmaps on-the-fly, but I dunno if that's technically possible.
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Kostov
 
 
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by Kostov »

Wouldn’t it be better to make a separate topic for the brightmaps pack, by the way?
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by StroggVorbis »

@Marphy Black

Do you know Sgt. Shiver's Shazam for Heretic? It basically adds idle sounds and unique graphics to all tomed weapons that lack them. Unfortunately, they are based on the erroneous vanilla sprites. Could you make a patch based on your sprite fixes?

Shazam for Heretic

Thx in advance
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NightFright
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by NightFright »

Undead wrote:Wouldn’t it be better to make a separate topic for the brightmaps pack, by the way?
It has been done.
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SiFi270
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by SiFi270 »

DabbingSquidward wrote:that captain sparklefingers mod
I remember seeing you ask about that before and thinking "I could probably do that myself", but I didn't. But this time I did.
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StroggVorbis
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by StroggVorbis »

Thank you very much SiFi270 :)
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by AlphaSoraKun »

This is a great fix, Marphy! I think you did a fantastic job. May I give these projects 5/5 stars each?
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Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Post by Beezle »

This works with GZDoom right? Just need to load the D2SPFX19.wad and not the .deh file unless using with Chocolate Doom?

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