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Re: Doomguy Visor Hud

PostPosted: Tue Aug 06, 2013 5:01 pm
by Armaetus
I'm actually waiting to see Doomguy's face as an option :)

Re: Doomguy Visor Hud

PostPosted: Thu Aug 08, 2013 3:42 pm
by mincartoon
I hope there's a function to toggle nightvision...

Re: Doomguy Visor Hud

PostPosted: Fri Aug 09, 2013 12:01 am
by Captain J
this wad is for vanilla hud replacement. not a addon.

Re: Doomguy Visor Hud

PostPosted: Fri Aug 09, 2013 4:30 pm
by Oddbrother
Mr. Chris wrote:I'm actually waiting to see Doomguy's face as an option :)
Wasn't there another mod that does that?

Re: Doomguy Visor Hud

PostPosted: Sun Aug 25, 2013 9:02 pm
by Quadruplesword
Well, after playing with this hud for some time, I can function just fine without the doom guy's face or numbers for the ammo. All I really need is some indication when I'm over 100 health or armor.

Re: Doomguy Visor Hud

PostPosted: Mon Aug 26, 2013 9:10 am
by Armaetus
Wildweasel managed to squeeze the Doomguy HUD up top in Accessories to Murder, so it should not be hard to remove the skull on the bottom and have the face there next to the armor and health bars.

Re: Doomguy Visor Hud

PostPosted: Mon Aug 26, 2013 11:06 am
by Silentdarkness12
It's a bit of a dirty edit, but you can make the hud support health and armor up to 200, if you have SLADE. By going into the sbarinfo code, down to where it says DrawBar on Health and Armor, next to the respective words Health and Armor, putting (200) in there. Like so

DrawImage "PLAYSCRN", 0, 0;
Alpha 0.5
DrawImage "HEADSUP", 0, 0;
Alpha 0.5
DrawImage "STATS1", 0, 0;
Alpha 0.5
DrawBar "HealthFu", "HealthEm", Health (200), horizontal, interpolate(8), -32, 161;
Alpha 0.5
DrawBar "ArmorFul", "ArmorEmp", Armor (200), horizontal, interpolate(8), -25, 173;
Alpha 0.5
DrawBar "AmmoFull", "AmmoEmpt", Ammo1, horizontal, interpolate(8), reverse, 303, 161;
Alpha 0.5
DrawBar "AmmoFull", "AmmoEmpt", Ammo2, horizontal, interpolate(8), reverse, 297, 173;
Alpha 0.5
DrawKeybar 6, vertical, 8, -45, 65;

Re: Doomguy Visor Hud

PostPosted: Mon Aug 26, 2013 6:04 pm
by Quadruplesword
Wildweasel managed to squeeze the Doomguy HUD up top in Accessories to Murder, so it should not be hard to remove the skull on the bottom and have the face there next to the armor and health bars.

But Wildweasel also didn't need to skew the mugshot faces to mesh with the hud because the mugshot had its own window. If skewing the mugshot faces to mesh with the rest of the hud in this mod seems like more trouble than it's worth, you could always have the mugshot in an inset window, like wildweasel did in his mod.

Re: Doomguy Visor Hud

PostPosted: Mon Aug 26, 2013 8:57 pm
by Armaetus
The only thing he did was set the HUD face to 0,0.

Re: Doomguy Visor Hud

PostPosted: Mon Aug 26, 2013 9:18 pm
by wildweasel
Mr. Chris wrote:The only thing he did was set the HUD face to 0,0.

More like 181, 9. I didn't just haphazardly move it around.

Re: Doomguy Visor Hud

PostPosted: Wed Aug 28, 2013 7:15 pm
by Quadruplesword
It's a bit of a dirty edit, but you can make the hud support health and armor up to 200, if you have SLADE. By going into the sbarinfo code, down to where it says DrawBar on Health and Armor, next to the respective words Health and Armor, putting (200) in there. Like so


Honestly, that just messed me up even more because my health bar was only half full when I had 100 health :? . If I could make a suggestion, I would change both the health and armor displays to blue and have a second green bar over top of them that indicates 100+ health or armor.

Re: Doomguy Visor Hud

PostPosted: Thu Sep 05, 2013 10:03 am
by Silentdarkness12
Well, there might be a clue on how to do that with one of the Brutal Doom NC_DE Huds.

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

PostPosted: Thu Sep 05, 2013 12:32 pm
by Mike12
Implemented 4:3 support along with a couple little cosmetic features (courtesy of Max Dickings' variant stuff). Download is in first post.

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

PostPosted: Thu Sep 05, 2013 1:20 pm
by Captain J
finally, now that's what i really wanted for! :D

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

PostPosted: Thu Sep 05, 2013 1:51 pm
by Silentdarkness12
AWWWWWWWWWWWWWWWWWWWWWWW YEEEEEEEEEESHHHHHHHHHHHH