Doomguy Visor Hud - NOW 4:3 COMPATIBLE

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doomguy Visor Hud

Postby Armaetus » Tue Aug 06, 2013 5:01 pm

I'm actually waiting to see Doomguy's face as an option :)
User avatar
Armaetus
Maps of Chaos & RDND Author
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Doomguy Visor Hud

Postby mincartoon » Thu Aug 08, 2013 3:42 pm

I hope there's a function to toggle nightvision...
User avatar
mincartoon
 
Joined: 19 May 2013

Re: Doomguy Visor Hud

Postby Captain J » Fri Aug 09, 2013 12:01 am

this wad is for vanilla hud replacement. not a addon.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Doomguy Visor Hud

Postby Oddbrother » Fri Aug 09, 2013 4:30 pm

Mr. Chris wrote:I'm actually waiting to see Doomguy's face as an option :)
Wasn't there another mod that does that?
User avatar
Oddbrother
 
Joined: 22 Mar 2013

Re: Doomguy Visor Hud

Postby Quadruplesword » Sun Aug 25, 2013 9:02 pm

Well, after playing with this hud for some time, I can function just fine without the doom guy's face or numbers for the ammo. All I really need is some indication when I'm over 100 health or armor.
User avatar
Quadruplesword
 
Joined: 20 Jul 2008
Location: Off hunting demons

Re: Doomguy Visor Hud

Postby Armaetus » Mon Aug 26, 2013 9:10 am

Wildweasel managed to squeeze the Doomguy HUD up top in Accessories to Murder, so it should not be hard to remove the skull on the bottom and have the face there next to the armor and health bars.
User avatar
Armaetus
Maps of Chaos & RDND Author
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Doomguy Visor Hud

Postby Silentdarkness12 » Mon Aug 26, 2013 11:06 am

It's a bit of a dirty edit, but you can make the hud support health and armor up to 200, if you have SLADE. By going into the sbarinfo code, down to where it says DrawBar on Health and Armor, next to the respective words Health and Armor, putting (200) in there. Like so

DrawImage "PLAYSCRN", 0, 0;
Alpha 0.5
DrawImage "HEADSUP", 0, 0;
Alpha 0.5
DrawImage "STATS1", 0, 0;
Alpha 0.5
DrawBar "HealthFu", "HealthEm", Health (200), horizontal, interpolate(8), -32, 161;
Alpha 0.5
DrawBar "ArmorFul", "ArmorEmp", Armor (200), horizontal, interpolate(8), -25, 173;
Alpha 0.5
DrawBar "AmmoFull", "AmmoEmpt", Ammo1, horizontal, interpolate(8), reverse, 303, 161;
Alpha 0.5
DrawBar "AmmoFull", "AmmoEmpt", Ammo2, horizontal, interpolate(8), reverse, 297, 173;
Alpha 0.5
DrawKeybar 6, vertical, 8, -45, 65;
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: Doomguy Visor Hud

Postby Quadruplesword » Mon Aug 26, 2013 6:04 pm

Wildweasel managed to squeeze the Doomguy HUD up top in Accessories to Murder, so it should not be hard to remove the skull on the bottom and have the face there next to the armor and health bars.

But Wildweasel also didn't need to skew the mugshot faces to mesh with the hud because the mugshot had its own window. If skewing the mugshot faces to mesh with the rest of the hud in this mod seems like more trouble than it's worth, you could always have the mugshot in an inset window, like wildweasel did in his mod.
User avatar
Quadruplesword
 
Joined: 20 Jul 2008
Location: Off hunting demons

Re: Doomguy Visor Hud

Postby Armaetus » Mon Aug 26, 2013 8:57 pm

The only thing he did was set the HUD face to 0,0.
User avatar
Armaetus
Maps of Chaos & RDND Author
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Doomguy Visor Hud

Postby wildweasel » Mon Aug 26, 2013 9:18 pm

Mr. Chris wrote:The only thing he did was set the HUD face to 0,0.

More like 181, 9. I didn't just haphazardly move it around.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Doomguy Visor Hud

Postby Quadruplesword » Wed Aug 28, 2013 7:15 pm

It's a bit of a dirty edit, but you can make the hud support health and armor up to 200, if you have SLADE. By going into the sbarinfo code, down to where it says DrawBar on Health and Armor, next to the respective words Health and Armor, putting (200) in there. Like so


Honestly, that just messed me up even more because my health bar was only half full when I had 100 health :? . If I could make a suggestion, I would change both the health and armor displays to blue and have a second green bar over top of them that indicates 100+ health or armor.
User avatar
Quadruplesword
 
Joined: 20 Jul 2008
Location: Off hunting demons

Re: Doomguy Visor Hud

Postby Silentdarkness12 » Thu Sep 05, 2013 10:03 am

Well, there might be a clue on how to do that with one of the Brutal Doom NC_DE Huds.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

Postby Mike12 » Thu Sep 05, 2013 12:32 pm

Implemented 4:3 support along with a couple little cosmetic features (courtesy of Max Dickings' variant stuff). Download is in first post.
User avatar
Mike12
Horror fanatic
 
Joined: 13 May 2011

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

Postby Captain J » Thu Sep 05, 2013 1:20 pm

finally, now that's what i really wanted for! :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE

Postby Silentdarkness12 » Thu Sep 05, 2013 1:51 pm

AWWWWWWWWWWWWWWWWWWWWWWW YEEEEEEEEEESHHHHHHHHHHHH
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest