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Re: Doomguy Visor Hud

Posted: Thu Jul 11, 2013 5:24 pm
by johannes1212
Ah, cool, I figured it out, it was the HUD size in the options menu, I had to notch the slider down 1 tick.

Re: Doomguy Visor Hud

Posted: Sun Jul 14, 2013 2:58 am
by thefreakingdoomguy
A very awesome HUD,loved it :D
The only thing i DON'T like is the skull,instead of Doomguy's face.

Re: Doomguy Visor Hud

Posted: Wed Jul 24, 2013 5:20 pm
by Quadruplesword
Two things would make this custom hud perfect:

-Actual numbers for the health, armor, and ammo counters.
-Have the doomguy's face where the skull icon currently is.

I really enjoy the concept for this custom hud, making it look like you're actually looking out of a helmet visor. Just a couple changes and this would be my custom hud of choice :D

Re: Doomguy Visor Hud

Posted: Wed Jul 24, 2013 8:15 pm
by Max Dickings
Quadruplesword wrote:-Have the doomguy's face where the skull icon currently is.
Go to page 4 :P

Its not up as a dl but I can send that version if you'd like.

Re: Doomguy Visor Hud

Posted: Thu Jul 25, 2013 4:46 am
by southpark2010
Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."

Re: Doomguy Visor Hud

Posted: Thu Jul 25, 2013 4:53 am
by Enjay
Says the guy with the Doomguy's face as his avatar. :P

Re: Doomguy Visor Hud

Posted: Thu Jul 25, 2013 5:32 am
by southpark2010
I knew somebody would say something about that. :)

Re: Doomguy Visor Hud

Posted: Fri Jul 26, 2013 9:58 pm
by Quadruplesword
Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."
I think it's more for the player's use. The status bar face is what tells you where you're being shot from and I feel a little naked whenever I play using a hud that lacks the status bar face.

Re: Doomguy Visor Hud

Posted: Sat Jul 27, 2013 8:32 pm
by Steve1664
Having the weapon numbers would be great too, for reference at least. I don't really like playing with the alternative HUD off because I don't have a good idea of what other weapons and ammo I have at the moment.

Re: Doomguy Visor Hud

Posted: Sun Jul 28, 2013 7:48 am
by Mike12
I'd like to get back into the flow of things here sometime soon, so I'll see what i can do with some of the feedback I've gotten.
If there's anybody around who's good with Decorate, I'd certainly appreciate the help with some of the features that have been suggested here: I shouldn't have much trouble doing the graphics for this stuff.

On a side-note, I'm a little surprised people still care much for this hud with some of the cool stuff I've seen around here lately - but if people still want it I'm happy to keep working on it, though i'll probably still be a bit sporadic until my schedules clears up.

Re: Doomguy Visor Hud

Posted: Tue Jul 30, 2013 7:10 pm
by LkMax
Does it work on 4:3 resolutions?

Re: Doomguy Visor Hud

Posted: Wed Jul 31, 2013 12:19 am
by Captain J
still not working. but hey, least we can waiting.

Re: Doomguy Visor Hud

Posted: Wed Jul 31, 2013 5:07 am
by Ryan Cordell
It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..

Re: Doomguy Visor Hud

Posted: Fri Aug 02, 2013 7:42 am
by Mike12
Ryan Cordell wrote:It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..
Yeah, that's something to consider. I just finished making a 4:3-sized version of the borders though - it's just a matter of tweaking the variables for the other hud parts to compensate.

Re: Doomguy Visor Hud

Posted: Fri Aug 02, 2013 3:47 pm
by Mav3rick
waiting to try 4:3 ;)