Doomguy Visor Hud - NOW 4:3 COMPATIBLE

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Re: Doomguy Visor Hud

Postby johannes1212 » Thu Jul 11, 2013 5:24 pm

Ah, cool, I figured it out, it was the HUD size in the options menu, I had to notch the slider down 1 tick.
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Re: Doomguy Visor Hud

Postby thefreakingdoomguy » Sun Jul 14, 2013 2:58 am

A very awesome HUD,loved it :D
The only thing i DON'T like is the skull,instead of Doomguy's face.
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Re: Doomguy Visor Hud

Postby Quadruplesword » Wed Jul 24, 2013 5:20 pm

Two things would make this custom hud perfect:

-Actual numbers for the health, armor, and ammo counters.
-Have the doomguy's face where the skull icon currently is.

I really enjoy the concept for this custom hud, making it look like you're actually looking out of a helmet visor. Just a couple changes and this would be my custom hud of choice :D
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Re: Doomguy Visor Hud

Postby Max Dickings » Wed Jul 24, 2013 8:15 pm

Quadruplesword wrote:-Have the doomguy's face where the skull icon currently is.


Go to page 4 :P

Its not up as a dl but I can send that version if you'd like.
Last edited by Max Dickings on Thu Jul 25, 2013 10:17 am, edited 1 time in total.
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Re: Doomguy Visor Hud

Postby southpark2010 » Thu Jul 25, 2013 4:46 am

Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."
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Re: Doomguy Visor Hud

Postby Enjay » Thu Jul 25, 2013 4:53 am

Says the guy with the Doomguy's face as his avatar. :P
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Re: Doomguy Visor Hud

Postby southpark2010 » Thu Jul 25, 2013 5:32 am

I knew somebody would say something about that. :)
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Re: Doomguy Visor Hud

Postby Quadruplesword » Fri Jul 26, 2013 9:58 pm

Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."

I think it's more for the player's use. The status bar face is what tells you where you're being shot from and I feel a little naked whenever I play using a hud that lacks the status bar face.
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Re: Doomguy Visor Hud

Postby Steve1664 » Sat Jul 27, 2013 8:32 pm

Having the weapon numbers would be great too, for reference at least. I don't really like playing with the alternative HUD off because I don't have a good idea of what other weapons and ammo I have at the moment.
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Re: Doomguy Visor Hud

Postby Mike12 » Sun Jul 28, 2013 7:48 am

I'd like to get back into the flow of things here sometime soon, so I'll see what i can do with some of the feedback I've gotten.
If there's anybody around who's good with Decorate, I'd certainly appreciate the help with some of the features that have been suggested here: I shouldn't have much trouble doing the graphics for this stuff.

On a side-note, I'm a little surprised people still care much for this hud with some of the cool stuff I've seen around here lately - but if people still want it I'm happy to keep working on it, though i'll probably still be a bit sporadic until my schedules clears up.
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Re: Doomguy Visor Hud

Postby LkMax » Tue Jul 30, 2013 7:10 pm

Does it work on 4:3 resolutions?
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Re: Doomguy Visor Hud

Postby Captain J » Wed Jul 31, 2013 12:19 am

still not working. but hey, least we can waiting.
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Re: Doomguy Visor Hud

Postby Ryan Cordell » Wed Jul 31, 2013 5:07 am

It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..
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Re: Doomguy Visor Hud

Postby Mike12 » Fri Aug 02, 2013 7:42 am

Ryan Cordell wrote:It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..


Yeah, that's something to consider. I just finished making a 4:3-sized version of the borders though - it's just a matter of tweaking the variables for the other hud parts to compensate.
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Re: Doomguy Visor Hud

Postby Mav3rick » Fri Aug 02, 2013 3:47 pm

waiting to try 4:3 ;)
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