Personal Patches Hi Res Doom II in PK3

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Personal Patches Hi Res Doom II in PK3

Postby wildweasel » Mon Sep 03, 2012 8:41 pm

Really seems like this is more of a Projects thread...
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from a different perspective.
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Re: Personal Patches Hi Res Doom II in PK3

Postby sdk2k9 » Tue Sep 04, 2012 6:56 am

an you do the same thing for Ultimate Doom, Plutonia & TNT, please :?:
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Re: Personal Patches Hi Res Doom II in PK3

Postby Captain J » Wed Mar 26, 2014 9:17 am

bookmarked, also i wanna see the plutonia and tnt textures in a next update too.
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Re: Personal Patches Hi Res Doom II in PK3

Postby Abba Zabba » Thu Mar 27, 2014 5:37 am

Nice work! My only suggestion would be to put the images in your first post into a spoiler.
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Re: Personal Patches Hi Res Doom II in PK3

Postby Skrell » Fri Mar 28, 2014 6:45 pm

Haso3Doom wrote:
Spoiler:


brutal doom 2 all hi res

Comingsoon 2013

I'm sorry but i'm confused as to what is actually in this addon? Is this new background in the pack http://www.mediafire.com/?vcdzqrvqzdr96md ? Does it apply to all maps? Is it for Doom2 maps only? etc...
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Re: Personal Patches Hi Res Doom II in PK3

Postby eliascasta » Wed May 28, 2014 10:56 pm

I have downloaded it and tried with zandronum 1.2 and it just appears as an small picture on the corner, all remain screen are yellow. what is wrong? :?
yellowscreen.jpg
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Re: Personal Patches Hi Res Doom II in PK3

Postby Cataflexia » Sat Jul 19, 2014 3:50 pm

eliascasta wrote:I have downloaded it and tried with zandronum 1.2 and it just appears as an small picture on the corner, all remain screen are yellow. what is wrong? :?
yellowscreen.jpg


Hey dude!

The way to do it in the simply way is doing the following:

I've been trying to get jDUI loading in GZDoom (v1.1.2 r101) but it is only working partially. I am putting most of the UI graphics into the "hires" dir, except for menu screens (like TITLEPIC or INTERPIC) which won't get stretched if I don't put them into the "graphics" folder instead.


Source: http://forum.drdteam.org/viewtopic.php?f=22&t=3264

So, for example, I've modified the hi res texture pack for zdoom (usable with gzdoom and zandronum too) and I added to it a folder called "graphics":

Step 1: Create / Add a folder called graphics in the .pk3
Image

Step 2: Create / Add a sub-folder called doom2 for replacing the graphics in Doom 2
Image

Step 3: Paste the desired file to replace the original one. In this case, titlepic.png for replace the title screen in Doom 2
Image

And you got it ! 8-)

Image

Image
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