[Release]Wolfenstein 3D Bosses rotations.

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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Voltcom9 » Tue May 29, 2018 6:15 pm

That's awesome thanks!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ttp » Fri Jun 28, 2019 10:00 am

Well done!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ttp » Mon Aug 05, 2019 10:19 pm

This is really awesome work. I am very impressed. Everything that is old is new again.

I was wondering if there was a way I could contact you UnTrustable. I attempted to send you a private message but it keeps telling me I am not authorized to use this feature. Do you have an email? I would like to share some ideas with you, and ask you a few questions about your assets.

Keep up the good work, this is one of the most exciting projects I have ever seen.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Aug 11, 2019 3:07 am

Accidentely i just came back on this forum last week, saw a private message, and certainly answered him.
Well... as from now.. im kinda back...that is however... my new work and new contract binds me alittle to my dayjob.
I dont know the right words in English, but im still kinda busy with that day job untill november december...
This new company is a whole lot better than my previous... they pay alot better, they are more kind...
We have a contract with some customer which have a job for us until somewhere november...december... so...
Sure i will have more time in the night time, and im slowly finishing some other - not important for all of you, i guess - projects.
In the maintime i have started a few more projects, one of them is a angled BFG.
Yeah i know, i have seen the Doom 4 angled BFG, but i wanted the ORIGINAL and the old fashion BFG angled.. and that seemed not to exist...so
And those who knows me... "what does not exist, i'll make it".... that is however.. if i can make it... :3:
After that, i think there is time again to pick up where i left of about the Boss Rotations.

If there are some suggestions, or requests... im back on the forum, my financials are better than a couple years ago...so
Keep in mind, im not on the forum every day, so be patient with me please....
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Sun Aug 11, 2019 3:53 am

Glad you're back, and having a very normal, fine and productive life. I'm so proud of you. And can't wait for more news from ya!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Tue Aug 20, 2019 1:01 pm

The only recent Sprite thing i did was a BFG9000 angled.. but that thing needs more angle... al step by step.... little by little.. :3:
Okay, lets not derail the topic too much, but here is some proof:

[imgur]http://www.3dshots.nl/wads/BFG-Angled_003.bmp[/imgur]

Grr, image is not showing....
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ttp » Thu Aug 22, 2019 10:26 pm

UnTrustable wrote:Accidentely i just came back on this forum last week, saw a private message, and certainly answered him.
Well... as from now.. im kinda back...that is however... my new work and new contract binds me alittle to my dayjob.
I dont know the right words in English, but im still kinda busy with that day job untill november december...
This new company is a whole lot better than my previous... they pay alot better, they are more kind...
We have a contract with some customer which have a job for us until somewhere november...december... so...
Sure i will have more time in the night time, and im slowly finishing some other - not important for all of you, i guess - projects.
In the maintime i have started a few more projects, one of them is a angled BFG.
Yeah i know, i have seen the Doom 4 angled BFG, but i wanted the ORIGINAL and the old fashion BFG angled.. and that seemed not to exist...so
And those who knows me... "what does not exist, i'll make it".... that is however.. if i can make it... :3:
After that, i think there is time again to pick up where i left of about the Boss Rotations.

If there are some suggestions, or requests... im back on the forum, my financials are better than a couple years ago...so
Keep in mind, im not on the forum every day, so be patient with me please....


I do not know who you replied to but it was not me. Is there anyway you could post an email address with which I may contact you directly?
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Discord: ttp#1197

Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sat Aug 29, 2020 3:49 pm

You do not have the required permissions to view the files attached to this post.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Dr_Cosmobyte » Tue Sep 01, 2020 12:43 am

YES

Good to see you man!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby PSTrooper » Wed Sep 02, 2020 1:37 am

Looking pretty good.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Wed Sep 02, 2020 7:11 am

Excellent to see you getting back on the making of boss rotations. Keep it up!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Superdave938 » Wed Sep 02, 2020 9:46 am

Someone should improve those BJ player sprites,
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Superdave938 » Wed Sep 02, 2020 9:59 am

Btw, fixed sprites
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Superdave938 » Wed Sep 02, 2020 10:11 am

Knife and pistol pickup sprites
With SOD
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Superdave938 » Wed Sep 02, 2020 11:54 am

I have Duel chainguns
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