[Release]Wolfenstein 3D Bosses rotations.

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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Thu Dec 08, 2016 11:34 pm

ZioMcCall wrote:In all this time i improved a lot as spriter Untrustable.Now i can make sprites from zero,as these

http://sta.sh/0265xgjiegct


Nice weapons there ZioMcCall.
Well, some spriters over here, are way better than i am.
You may be one of them.
I am just someone, who just had started making rotations of existing front-look-sprites,
and luckely they look pretty enough to show them :oops:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Dynamo » Mon Jan 02, 2017 9:29 am

is there any chance you could do dr. goldfire's human form's firing rotations from blake stone? he already has full walking rotations, all he needs is the ones from when he is firing the gun.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Mon Jan 02, 2017 1:46 pm

Dynamo wrote:is there any chance you could do dr. goldfire's human form's firing rotations from blake stone? he already has full walking rotations, all he needs is the ones from when he is firing the gun.

Will do... or at least...im thinking of doing them too.
As of now im occupied with M.A.D.2 , its an other project that i want to finfish too.
Some people knows what M.A.D.2 might be, most of you, dont.
I started that video project somewhere in 2012 or 2013.. i dont remember, and left of in 2014, because of PC hardware and software trouble.
So.. in time, i will finish the Spear Bosses, and will go for Blake Stones, aliens of Gold, and Planet Strike... aswell doing a few custom-made Wolfenstein(engine)-related Bosses.
Just leave this topic open, do not close it, because little by little i will work on this.

Also keep an eye open to M.A.D.2. In that video project you will also find some of these Bosses in there... :wink:
Funny as it may be, Multiply-Man is basicly Dr Goldfire's body, so the only thing i have to do is put his original head back on.
De body in fire state is already being done... :o
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Mon Jan 02, 2017 11:41 pm

I'd like to see goldfire's firing rotation sprites, but i guess we have to wait for the completion of the spear of destiny boss rotation sprites. I mean, i haven't saw the ubermutant's full sprite sheet!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby PiterVin » Mon Oct 16, 2017 9:53 am

where can I test the bosses with a new rotation for example with ubersoldat?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Mon Oct 16, 2017 11:49 pm

Obviously Map 32.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby PiterVin » Tue Oct 17, 2017 9:53 am

Captain J wrote:Obviously Map 32.

please link
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Tue Oct 17, 2017 11:05 am

If you have Doom 2.wad, you can type IDCLEV32 or type 'map map32' on the console and enter the Map 32, Grosse. And Freedoom works well.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ZioMcCall » Wed Oct 18, 2017 3:07 am

I'd tought in a new update of Untrunstable :(
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jan 21, 2018 4:55 pm

Im sorry, not for awhile.
I had some finance problems, due to a conflict with my goverment.
I lost by the way.... i mean, what can i do alone against such a powerful and wealthy organisation like such...?
Justice has not served... Getting your right and your rights here in the Netherlands is all about the money.
If you can't pay for your rights, then you dont GET your right.
No im not exaggerating a tiny bit.... it is the way it goes now-a-days.
Recently I started sprite-works again... and no, they are not Wolfenstein related.
The rotation 'project' was NEVER canceled... it still goes on... it only takes a whole lot more time.
Be patient people... be patient. :? :wink:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ZioMcCall » Sun Jan 21, 2018 5:08 pm

YOU'RE ALIVE!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Mon Jan 22, 2018 12:30 am

So you're back. It's been a while and dear god i'm so sorry to hear that. We do have lousy Government filled up with wrong answers and corruption. After their previous episodes, i just cannot trust them. Well, i guess all you have to do is don't get involved with them no matter what.

Anyway, I'm so glad you're back and i hope it goes okay.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sat Jan 27, 2018 9:33 am

To explain a few things, i am making a little project around our Dutch goverment and their politicians...aka Doom-engine style.
I cannot show much just yet, but i cheaply made a few Dutch politicians Wolfenstein-3D style, so you can pay them a little visit... once it is done ofcourse.
I am mapping the department from photo's and other materials and data, that we call 'de Tweede Kamer' (literally translated: Second Room?).
Anyways...any person not from The Netherlands, would not know- or recognise this.
Okay, enough explainations of my current situation, thanks for the sharing of feelings, i really appreciated the support. :wub:
I'll be back in my seat soon. (might take some month's...) :(
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Voltcom9 » Thu Apr 12, 2018 1:59 pm

Hey all, I was looking for an active DL link to the Hitler Ghost rotation but can't seem to find a working link. Is there another one that anyone is aware of?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby PSTrooper » Sun May 13, 2018 2:29 am

There's the ones I made for the Wolftenstein spritefix and rotation project.



http://www.mediafire.com/file/1mdnh80mt ... ECWolf.zip
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