[Release]Wolfenstein 3D Bosses rotations.

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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Luigi2600 » Sun Jun 19, 2016 6:05 pm

Never knew Untrustable took the time to make awesome fan boss sprites as well from other wolf3d mods. :wub:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby theundeadsoldier » Sun Jun 19, 2016 6:26 pm

UnTrustable wrote:You guys are so good :wub:
When its time you should...or at least i would really welcome you all... to join my Wolfenstein3D project.
There are still things i can learn from you all. :wink:
that's sounds interesing
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby theundeadsoldier » Sun Jun 19, 2016 6:33 pm

Here's another sprite for the uber soldat this time it's the fixed version of the first pain rotation
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UberSoldat pain sprite fixed.png
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 19, 2016 10:33 pm

Luigi2600 wrote:Never knew Untrustable took the time to make awesome fan boss sprites as well from other wolf3d mods. :wub:

True, it was scheduled AFTER i finished the Wolf en Spear bosses....
Seemed the Uber Soldat was the same as Trans Grosse, like Trans was kinda the same as Hans Grosse.
And those will work faster, than making a whole new sprite set like Uber Mutant... speaking of which...
Working on the third rotation of of him. (B3, C3 and D3)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby doomjedi » Wed Jun 22, 2016 8:05 am

Maybe you'll still manage to get him on time for next SplitWolf release
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Gez » Wed Jun 22, 2016 8:31 am

Are the Spear mission pack bosses still planned?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Wed Jun 22, 2016 8:46 am

UnTrustable wrote:
Captain J wrote:if you have any minds to do the official or best mods such as lost levels, spear resurrection and end of destiny, i would be so happy to see 'em.
In time, yes. :wink:
I'm pretty sure he'll make them eventually when he all finishes the original spear of destiny bosses.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Wed Jun 22, 2016 11:36 am

Captain J wrote:
UnTrustable wrote:
Captain J wrote:if you have any minds to do the official or best mods such as lost levels, spear resurrection and end of destiny, i would be so happy to see 'em.
In time, yes. :wink:
I'm pretty sure he'll make them eventually when he all finishes the original spear of destiny bosses.

Yup. :mrgreen:

The thing is, is that i need a whole lot of Bosses for my own Wolf-alike project too. (Invasion ZDoom friendly. (no need to use the Zandronum engine :3: ) )
So, the more bosses i can get, or bosses i can make, the better it will be for my own project.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby spforce » Sun Jun 26, 2016 6:35 pm

update for otto with chaingun! 4th walking set completed! , so this now means all the walking sprites done! so most is done and only the aiming and fireing frames remaining this not going to be easyer and still good amount of work the new fireing frames with the chaingun fireing will be on the aiming rotations so its the same way as the forward sprites that use the aiming sprite edited to fire with the chaingun that is how WSJ did the steinkopf that is otto skin with the chaingun added that i used to make the original otto with chaingun added , i dont mind to put in wad with all the sprites ready so it can be seen how it is look ingame only the aim and fireing frames remaining to be done from now.
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ottocgun02.png
otto with chaingun added 4th walk set
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby doomjedi » Mon Aug 22, 2016 1:37 am

We have released "SplitWolf 1.0"
http://forum.zdoom.org/viewtopic.php?f=12&t=53273

You can find some nice new rotations and art edits there :)

Image

Image
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Mon Aug 22, 2016 2:59 am

Huh, neat tank!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby doomjedi » Mon Aug 22, 2016 3:12 am

Captain J wrote:Huh, neat tank!

Thanks :) Over 300 frames (and that's so little only because use of sprite layering for gunner) to animate in 8 directions (being 2-player, driver+gunner tank), quite an epic work :)

Be sure to check the frames out :)

As always with my released stuff - free for credited use.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Luigi2600 » Thu Dec 08, 2016 11:41 am

Hope you don't mind but i'm going to revive this thread a little bit. I'm working on fixing Mailk Monkee's old Wolfenstein Rott sprites. I'm making sure they match their original concept art counterparts. If you want you can touch them up a bit or even use them. Hopefully Wild Weasel doesn't mind this.
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rott officer.png
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Thu Dec 08, 2016 5:06 pm

Nice work there, Luigi. :wub:

The thread has not been abandoned.
I am just abit busy with other unfinished Doom related things.
:wink:
But im still here :mrgreen:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby ZioMcCall » Thu Dec 08, 2016 5:23 pm

In all this time i improved a lot as spriter Untrustable.Now i can make sprites from zero,as these

http://sta.sh/0265xgjiegct
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