[Release]Wolfenstein 3D Bosses rotations.

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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Tue May 31, 2016 2:23 pm

Okay, maybe this sprite fix is belongs to my own thread, but i always thought myself that lost level enemies' walkcycle sprites are... well, unstable. especially SS. so i decided to fix the problem. and here's the result!
fixedlostlevelsswalkcycle.PNG
fixedlostlevelsswalkcycle.PNG (2.86 KiB) Viewed 962 times
3rd one is the one i've fixed. and sorry if the shading is kinda wrong, though.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Tue May 31, 2016 4:33 pm

I've got the same shading problem (when it comes to the helmet of sprite rotation number 4. :wink: aswell it seems, all the front sprites does not have any black colors in them, while Trans Grosse, which was my base sprite sheet, DOES have black color.)
Anyways, perfection comes later, of not here, than it will in my resource wad...which also comes later...

Not much else to report other than the attached picture, and what the picture says.
Attachments
UberSoldat_Walk_and_Aim_done_.png
Last edited by UnTrustable on Sun Jun 05, 2016 11:05 am, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby theundeadsoldier » Thu Jun 02, 2016 2:21 pm

UberSoldat_Walk_and_Aim_done_.png
Ubersoldat Black Shading fixed


Maybe this can help you
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 05, 2016 11:04 am

theundeadsoldier wrote:Maybe this can help you


Yes, thank you. :wink:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby spforce » Mon Jun 06, 2016 11:34 am

i see you doing rotations for the solider trans that is great! i did noticed in the past he didnt have second fire frame he is from wolfendoom laz rojaz wad the eisen one its called , well i noticed he didnt had a second fire frame and i saw here and know you got somehow second fire frame for him anyway i did this before becuase it was missing the second fire frame i noticed in wolfers for wolfers there is the solider trans too but with a symbol on chest and helmet add expect this it's the same so i took that sprite for the second fire frame that was missing i used the first fire frame to to make the helmet the same and for the symbol on chest i deleted that and just thraw some of the same pixels by and it turend out ok i think, i dont know who made him whatever this one from laz rojaz and the one that just got symbol added on the helmet and chest from wolfers for wolfers that i used to make this so tell me if some one know, also sorry for the stop of the work on the otto with chain gun added from fett its because you know the life you know studtying so there was no peice of time in the next days i will do some more sprites to keep his work and finish him at the end. ,also really sorry this sounds to just throwing work but i got ideas that is good for now to do the easyist things that can be done for now , besides the work on the orignal bosses the ubermutant now than the rest, like the solider trans that is easy becuase its trans changed a bit and you maded already for original trans rotations the soldier hans you know from the project eisenritter (not to be mistaked with the laz rojaz wolfendoom eisen wad) can be done easy and the orange trans from coming of the storm same as the original just recolored in orange and grey chainguns i attempted to do this but that only way it seems is to be done right is to manualy recolored pixel by pixel and i have text file of the color map of what color changed to what but this will take forever maybe i will try again but it will takes lot of time im sure.
and good job on the works.
Attachments
STRANFS2.png
soldier trans from laz rojaz wolfendoom wad eisen missing second fire frame
STRANFS2.png (2.83 KiB) Viewed 821 times
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Woolie Wool » Mon Jun 06, 2016 8:05 pm

UnTrustable wrote:I've got the same shading problem (when it comes to the helmet of sprite rotation number 4. :wink: aswell it seems, all the front sprites does not have any black colors in them, while Trans Grosse, which was my base sprite sheet, DOES have black color.)
Anyways, perfection comes later, of not here, than it will in my resource wad...which also comes later...

Not much else to report other than the attached picture, and what the picture says.

Oh man I hadn't even noticed you finished it! I should pay more attention to threads! Thank you! :wub:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby theundeadsoldier » Mon Jun 06, 2016 11:20 pm

UnTrustable wrote:
theundeadsoldier wrote:Maybe this can help you


Yes, thank you. :wink:
Hey no problem :D any news about Uber Mutant?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Tue Jun 07, 2016 1:45 pm

Woolie Wool wrote:Oh man I hadn't even noticed you finished it! I should pay more attention to threads! Thank you! :wub:


No, its not finished yet... It is ALMOST finished.
While the walk is finished, the aiming rotation and the 2 fireing rotations are done. I still am working on the pain rotations, where he still KEEPS his two chainguns in hand - just like Trans Grosse does, and i add a bonus to it, where - by decorate controlled - he drops 1 chaingun, and i do another walk-aim and fire rotation with only 1 chaingun in hand.
THAT last one (with the 1 chaingun in hand), i will keep it for myself for my own Wolfenstein 3D project, and it will get released to the community as soon as i've got something to show/share (map testing or something like that).

theundeadsoldier wrote:any news about Uber Mutant?


Well, normally i would say, whichever Boss is having an animated frame at page 1 is done, but i cheated alittle when it comes to Uber Mutant.
Only the walk A2, B2, C2 and D2 are done.
So no, the Uber Mutant is far from done.
The switch to Uber Soldat was a very welcome opportunity. (It somehow motivated me again :wink: )
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Tue Jun 07, 2016 1:58 pm

spforce wrote:i see you doing rotations for the solider trans that is great! i did noticed in the past he didnt have second fire frame he is from wolfendoom laz rojaz wad the eisen one its called , well i noticed he didnt had a second fire frame and i saw here and know you got somehow second fire frame for him anyway i did this before becuase it was missing the second fire frame i noticed in wolfers for wolfers there is the solider trans too but with a symbol on chest and helmet add expect this it's the same so i took that sprite for the second fire frame that was missing i used the first fire frame to to make the helmet the same and for the symbol on chest i deleted that and just thraw some of the same pixels by and it turend out ok i think, i dont know who made him whatever this one from laz rojaz and the one that just got symbol added on the helmet and chest from wolfers for wolfers that i used to make this so tell me if some one know, also sorry for the stop of the work on the otto with chain gun added from fett its because you know the life you know studtying so there was no peice of time in the next days i will do some more sprites to keep his work and finish him at the end. ,also really sorry this sounds to just throwing work but i got ideas that is good for now to do the easyist things that can be done for now , besides the work on the orignal bosses the ubermutant now than the rest, like the solider trans that is easy becuase its trans changed a bit and you maded already for original trans rotations the soldier hans you know from the project eisenritter (not to be mistaked with the laz rojaz wolfendoom eisen wad) can be done easy and the orange trans from coming of the storm same as the original just recolored in orange and grey chainguns i attempted to do this but that only way it seems is to be done right is to manualy recolored pixel by pixel and i have text file of the color map of what color changed to what but this will take forever maybe i will try again but it will takes lot of time im sure.
and good job on the works.


I don't remember where i saw this, but yeah, i remember somehow the Boss with the said symbol on his helmet and chess.
However, i am not in possession of this sprite set, but im sure i can make one for you guys.
Anyways, you added a second fire frame of uber soldat (Soldier Trans) and i now see he has a yellow-reddish fire-flash.
The one i've got has a MORE yellow fire-flash.
I hope you guys don't mind to have this one.
Ofcourse a quick fire-flash color change into a more reddish one can be done with ease if i must :wink:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sat Jun 18, 2016 4:43 am

Image
Attachments
UberSoldat_done.png
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Sat Jun 18, 2016 7:45 am

Brilliant work! also:
UberSoldat_done2.png
UberSoldat_done2.png (2.92 KiB) Viewed 869 times
Needs more beefiness. :P

PLUS, the original first rotation does not have pure black shade but all of custom rotation sprite does have them. so It kinda makes it weird.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sat Jun 18, 2016 9:10 am

Captain J wrote:Brilliant work! also:
UberSoldat_done2.png
Needs more beefiness. :P

PLUS, the original first rotation does not have pure black shade but all of custom rotation sprite does have them. so It kinda makes it weird.


I know, but i was lazy. but very perceptive of you :wink:
I may edit the front sprites, or i have to change all the rotations the black into 'grey'...
Anyways, this was what i wanted to post today.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby theundeadsoldier » Sun Jun 19, 2016 1:03 am

Hey nice job with the uber soldat there's the uber soldat with grey shading and some other fix!
Attachments
UberSoldat_done.png
Fixed black shading and spikes in one sprite
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Captain J » Sun Jun 19, 2016 4:31 am

Excellent work, and here's the update of my fix as well!
UberSoldat_done22.png
UberSoldat_done22.png (2.82 KiB) Viewed 784 times
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 19, 2016 1:24 pm

You guys are so good :wub:
When its time you should...or at least i would really welcome you all... to join my Wolfenstein3D project.
There are still things i can learn from you all. :wink:
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