[Release]Wolfenstein 3D Bosses rotations.

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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby RV-007 » Thu Sep 13, 2012 4:48 pm

Now modify the Wolfenstein monsters, lol.
Have the 'Rocket', 'Flamethrowers', 'Roarin Tank', 'Final Solution' attack, and stuff like that.
I don't know about occult stuff though.

Skins too.
Last edited by RV-007 on Tue Oct 09, 2012 3:24 am, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby armymen12002003 » Tue Sep 18, 2012 4:36 pm

nice job so far untrustable any idea when Otto Giftmacher & General Fettgesicht will be done
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby RV-007 » Tue Oct 09, 2012 3:26 am

Last edited by RV-007 on Thu Oct 11, 2012 2:47 pm, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Doom Juan » Thu Oct 11, 2012 2:46 pm

Can't believe I missed this: nicely done, they would look good in an actual Wolf3D mod.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Mon Oct 15, 2012 9:39 am

RV-007 wrote:In case someone wants to try, there are Spear of Destiny bosses.
Barnacle Wilhelm

Angel_of_Death

Submarine_Willy

Professor_Quarkblitz

The_Axe

Devil_Incarnate


These were already included, although, im very occupied... so if you would wait for them a few more months...
I have finished Otto Giftmacher but i can't get the transparancy going. Slade3 is very unfriendly to me.
I have done Hitler mechsuit with succes, but Slade 3 wont tranparant Otto...
And silly as it may sound, i have done the same thing with mech-Hitler, and it work, but wont work with otto....
I don't have the slightest clue what is going on here.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby gerolf » Mon Oct 15, 2012 9:47 am

With work, I'm sure I could code them into Wolfenstein 3d itself with the Wolf4SDL engine, maybe even the DOS version. I might have to edit the images to be in a 64x64 grid (they may already be, I have yet to download).

Only thing I have a problem with is that Gretel has two silver gatling guns when they were actually the same color as all the other bosses.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Mon Oct 15, 2012 9:16 pm

I know about the gatling gun colors,but i- or my software can't convert BMP's to PNG (For Doom engine that is).
When i use PNG's Slade3 doesn't accept the color palette somehow.
I have heard how you must do such thing in Slade3, but the software refuses whatever i do.
Maybe i could better upload my PNG's or BMP's into a zip file, and asking other people to convert it for me, so
that the ZDoom engine accepts the original color range.
If anyone is willing to help me out about this task, i would highly appreciate the help.
I seemed to had succes when i was working on the Mechsuit of Hitler's, so i dont understand why Slade3 is f*cking with me now.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby doomjedi » Tue Jan 29, 2013 6:01 am

VGA wrote:
Average wrote:These look great! Forgive my ignorance but is it possible to use these in an actual Wolf 3D mod? :)


I think that's why they're posted, so they can be used in a project :mrgreen:

Not only that - they were already used in a project (with credit) - "SplitWolf"
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby Valherran » Tue Jan 29, 2013 4:28 pm

Nice work, people that use the old sprites with no rotation should update to these ones. ^^
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 02, 2013 10:21 am

I dont know if anyone has tried to 'continue' the Wolfenstein 3D bosses rotations, so i picked up where i left off.
Otto Giftmacher.

armymen12002003 wrote:nice job so far untrustable any idea when Otto Giftmacher & General Fettgesicht will be done


Thanks :)
I was abit suprised to see that i already had finished the first 6 walking part of FettGesight.
But FettGisight will take some while till that one is finished although, the spriteset is quite easy to make, since they look
soo familiar to Otto Giftmacher, only abit 'fatter', the colors and ofcourse his weapons.
The rest are pretty much the same.
Last edited by UnTrustable on Sun Jun 02, 2013 10:26 am, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby armymen12002003 » Sun Jun 02, 2013 10:26 am

yes woohoo r u also sod & mission pack bosses?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 02, 2013 10:27 am

Yup, but first the Wolfenstein bosses. later i'll try to start with the Spear Of Destiny's one's. :wink:

And if i have energy left, i can also do some Blake Stone or... maybe some self made Wolfenstein-like Bosses made by others...

EDIT: I now see why Otto Giftmacher was in a delay for soo long.
My Slade version refuses to make the background into transparant for some unknown reason.
If someone is so kind to help me out with this transparancy issue, here is the link to Otto.
Last edited by UnTrustable on Sun Jun 02, 2013 10:54 am, edited 3 times in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby armymen12002003 » Sun Jun 02, 2013 10:45 am

okay
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby armymen12002003 » Sun Jun 02, 2013 11:52 am

UnTrustable wrote:I now see why Otto Giftmacher was in a delay for soo long.
My Slade version refuses to make the background into transparant for some unknown reason.
If someone is so kind to help me out with this transparancy issue, here is the link to Otto.


hey i fixed your transparency issue here ya go http://www.mediafire.com/?02oec19dz0qxu1i :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Postby UnTrustable » Sun Jun 02, 2013 1:43 pm

Thanks, According to Slade these sprites are now indeed transparant, but now i dont see any Otto ingame :?
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