Re: [WIP] NC HUD v1.9
Posted: Mon May 27, 2013 3:45 pm
Awesome job as usual Blue Shadow. Is there a way to disable/remove the HUD's version from HUD while playing?
Discussion about ZDoom
https://forum.zdoom.org/
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drawimage "H_BGHUDV", -54 + center, 2; // Background
Alpha 0.5 { drawstring NCCONFNT, White, "NC HUD v1.9", 1 + center, 7, 0, alignment(center); }
Blue Shadow wrote:The HUD has been updated to version 1.10 with a small change.
I'm sorry, but I'm not currently interested in making big changes to the layout or look of the HUD - I like it the way it is right now. However, the HUD and its assets are free for anyone to use as a base for modification. So if you want, you can do these ideas yourself, and share the results with everyone else. I'm totally fine with that.Caveira wrote:By the way, my small layout suggestion
Thanks. But I just create levels, man. Don't know shit about coding, noob level here.Blue Shadow wrote:I'm sorry, but I'm not currently interested in making big changes to the layout or look of the HUD - I like it the way it is right now. However, the HUD and its assets are free for anyone to use as a base for modification. So if you want, you can do these ideas yourself, and share the results with everyone else. I'm totally fine with that.Caveira wrote:By the way, my small layout suggestion
First of all, could you please stop putting these image macros or whatever they're called in your posts? - they're annoying.Caveira wrote:By the way, know where I can find some instructions to start doing that?
DrMoney wrote:Is it just me or is the ammo count not working with Brutal?
Note that the download link for the HUD on that page is currently down, in which case try asking for a re-upload here (don't bump that HUD's thread just for that).I, previously in the thread wrote:... without making some modifications by the end-user (i.e., you), the HUD won't work out of the box with mods that modify/add to the player's arsenal (weapons, ammo and armor). If there was a way to seamlessly make it work with them while keeping the same current presentation, then I would've done it. But sadly, there isn't. So you have to make the necessary adjustments yourself.
However, if you don't know how, or don't want to bother with doing all that stuff, then you're in luck! Because blackfish has made a version of this HUD that can be used with Brutal Doom. Check it out here.
It's more of a revision system than anything else. So it'll go on like this: 1.11, 1.12, 1.13, ..., 1.10000 (if I have to ), etc...BloodyAcid wrote:Just wondering, but isn't v1.9 ahead of development than 1.10? I know that 10 > 9, but as a version, it seems like 1.10 is a rewrite of 1.1, rather than as the successor to 1.9