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Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Thu Mar 07, 2019 1:01 pm
by Kaptin
Blue Shadow wrote:Already there.

Really? Then you should list it in your supported Iwads.

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Thu Mar 07, 2019 1:15 pm
by Blue Shadow
You should check the readme file which comes bundled with the HUD.

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Thu Mar 07, 2019 2:33 pm
by Kaptin
I meant your thread, not readme file.

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Fri Mar 08, 2019 12:36 pm
by Blue Shadow
Added a link to the readme file in the opening post.

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Fri Mar 08, 2019 4:44 pm
by Kaptin
There is this radar minimod created by cybermind 8 years ago link to download it is here download/file.php?id=11163 it shows enemies and pickups so you could simply integrate it into your hud and give him credits for creating this small addon.
Here is his original thread on zdoom: viewtopic.php?f=19&t=29497

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Mon Apr 08, 2019 5:10 am
by Dawn111
I would like to say this HUD easily one of the best HUDs I've used when I get to play Doom and its mods. Recently, I've made the patch for Brutal Doom: Tomtefars Extension, which is an addon that adds extra weapons and ammo for Brutal Doom. I hope this works on the current version of NC HUD.

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

PostPosted: Tue Apr 09, 2019 12:08 am
by Blue Shadow
Patch added. Do note that for the next release of the HUD, the patch will require the nchud-brutaldoom patch loaded with it. I deliberately made so as to cut down on the maintenance work, since it copied quite bit of code and assets from the nchud-brutaldoom patch. However, I did not test it.

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Thu Jun 06, 2019 2:00 pm
by Blue Shadow
2.5.0 is out. Check out the first post, as usual.

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Fri Jun 07, 2019 1:44 am
by Iniquitatis
@Blue Shadow, is there any plans to make the changeable color schemes?

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Fri Jun 07, 2019 5:48 pm
by Blue Shadow
There is a 50% chance that such a feature might be added in a future release.

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Mon Jun 10, 2019 1:10 pm
by hybridial
Hey, after having issues with the huds in these games and finding it difficult to find an alternative that I like, this mod has been the one, its great. I've only one thing to ask, which is when using the Metadoom patch. the Power up icon timer doesn't show, and I tried it with the powerupicons patch but that didn't work, I assume because its not been updated, just wanted to ask if I'm not doing something wrong.

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Tue Jun 11, 2019 10:26 am
by site
I gave this a shot last night, and it's really slick, but I have a couple questions:

Just wanted to make sure that it's expected behavior for the automap to have the blue bar at the bottom

Is there a way for me to manually edit the ammo counter to not be so thick? Or does it have to be that way because of the health bar on the opposite side

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Tue Jun 11, 2019 11:06 am
by Blue Shadow
hybridial wrote:I've only one thing to ask, which is when using the Metadoom patch. the Power up icon timer doesn't show

Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order?



site wrote:Just wanted to make sure that it's expected behavior for the automap to have the blue bar at the bottom

Yes, that's normal. This is where the normal status bar is to be, but the HUD doesn't come with one (and most likely never will).

Is there a way for me to manually edit the ammo counter to not be so thick? Or does it have to be that way because of the health bar on the opposite side

Not quite sure I understand what you mean by "thick". Could you elaborate more?

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Tue Jun 11, 2019 11:43 am
by site
Blue Shadow wrote:
Is there a way for me to manually edit the ammo counter to not be so thick? Or does it have to be that way because of the health bar on the opposite side

Not quite sure I understand what you mean by "thick". Could you elaborate more?


yeah sorry, the blue around the ammo bar,



feels just kinda a little extra, I was wondering if I could edit something to shrink it down a bit

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

PostPosted: Tue Jun 11, 2019 11:54 am
by Blue Shadow
Ah, okay. This is to accommodate for the secondary ammo and inventory: