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Re: [Release] NC HUD v2.1.0 - April 8th, 2018

Posted: Mon Apr 30, 2018 10:03 am
by Tekish
I updated the Doom Incarnate patch so it works with the newest version of the mod. I've also updated the Argent, Brutal Doom, Final Doomer, and Project Brutality patches with other small changes.

Re: [Release] NC HUD v2.1.0 - April 8th, 2018

Posted: Tue May 01, 2018 2:29 am
by Blue Shadow
Patches have been updated.

Re: [Release] NC HUD v2.1.0 - April 8th, 2018

Posted: Wed May 23, 2018 3:02 pm
by Blue Shadow
NC HUD is now on GItHub. I always thought it was too late for this project to put it up there (I still think that it is), but to make it easier on patch contributors to track what changes I do (for the sake of updating their patches), I decided to do that anyway.

Speaking of patches, all the patches listed on the first page are part of the repository now. This means if you want to contribute or update patches, pull requests are the way to go now.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Fri Jun 15, 2018 12:03 pm
by Blue Shadow
v2.2.0 is out.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sat Jun 16, 2018 10:02 am
by ShockwaveS08
I'd like to propose a suggestion for the next iteration of the HUD:

Have a system in place to allow plugin developers to filter out "fake powerups" like the ones in Brutal Doom, namely...

"PowerBloodOnVisor"
"PowerGreenBloodOnVisor"
"PowerBlueBloodOnVisor"

...as they currently display a 90-second powerup timer with no icon.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sat Jun 16, 2018 11:42 am
by Blue Shadow
What icons do these "powerups" use?

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sat Jun 16, 2018 8:53 pm
by ShockwaveS08
These "powerups" aren't meant to be visible to the player in the first place, yet the NCHUD is detecting them regardless, and showing no icon at all henceforth; see attached screenshot.

On the flipside with Heretic, it seems that only the Tome of Power artifact has the timer, where there are also artifacts like the following...

Torch
Shadowsphere
Ring of Invincibility
Wings of Wrath (this one might have the timer, haven't tested yet)

...that have similar powerup durations, yet aren't shown.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sat Jun 16, 2018 10:40 pm
by Blue Shadow
ShockwaveS08 wrote:These "powerups" aren't meant to be visible to the player in the first place, yet the NCHUD is detecting them regardless, and showing no icon at all henceforth; see attached screenshot.
Yes, I realize that. What I would like to know is the icons they reference in their DECORATE code. The HUD is drawing them because they use valid graphics as their icons; an "empty" graphic is still considered a valid icon.
On the flipside with Heretic, it seems that only the Tome of Power artifact has the timer, where there are also artifacts like the following...

Torch
Shadowsphere
Ring of Invincibility
Wings of Wrath (this one might have the timer, haven't tested yet)

...that have similar powerup durations, yet aren't shown.
Heretic gave icons to the Wings of Wrath and Tome of Power only - that's why they display while the rest don't. The icons patch only covers Doom's powerups.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sun Jun 17, 2018 12:13 pm
by Tekish
They use TNT1A0. I made an exception for that in my local copy and the issue is gone. Also, a minor suggestion Blue: would you consider adding a toggle for the power-up display?

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sun Jun 17, 2018 3:39 pm
by Blue Shadow
Tekish wrote:They use TNT1A0. I made an exception for that in my local copy and the issue is gone. Also, a minor suggestion Blue: would you consider adding a toggle for the power-up display?
Okay. Added and added.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Mon Jun 18, 2018 9:10 am
by ShockwaveS08
Tried working with GitHub to make a pull request, but I still can't figure it out, so I'll just state my request here:

Hexen needs a powerup filter, too, for the Torch to show up; everything else works as-intended.

ADDENDUM: I sent a pull request, and this function has since been integrated into the appropriate plugin. As of now. all traditional powerups and artifacts from Doom, Heretic, and Hexen will now show timers if you load that plugin.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sun Jun 24, 2018 7:31 am
by ShockwaveS08
Any chance on adding "Owned Weapons Only" support for plugins? Prime example is Brutal Doom v21, where - no matter what options I set - the HUD still shows every single ammo type, even those for which you do not own the appropriate weapon in question.

i.e. MG42 Ammo is always being displayed, even though player hasn't found it in Doom II, MAP31.

Re: [Release] NC HUD v2.2.0 - June 15th, 2018

Posted: Sun Jun 24, 2018 7:55 pm
by Blue Shadow
ShockwaveS08 wrote:Prime example is Brutal Doom v21, where - no matter what options I set - the HUD still shows every single ammo type, even those for which you do not own the appropriate weapon in question.
I just downloaded Brutal Doom (bd21testApr25.pk3) and did a teste with the nchud-brutaldoom.pk3 patch loaded:

Screenshots
  • Top screenshot
    Draw mode -> Owned weapons only
    Allow list override? -> No
  • Middle screenshot
    Draw mode -> All
    Allow list override? -> No
  • Bottom screenshot
    Draw mode -> Owned weapons only/All
    Allow list override? -> Yes
So, the options seem to be working as far as I can see.

Re: [Release] NC HUD v2.3.0 - July 21st, 2018

Posted: Sat Jul 21, 2018 8:26 am
by Blue Shadow
2.3.0 is out. Barring bug fixes and patch-related stuff, this could be the last release for a while.

Re: [Release] NC HUD v2.3.0 - July 21st, 2018

Posted: Sat Jul 28, 2018 12:13 pm
by ShockwaveS08
Since Chex Quest 3 and Hacx v1.2 are forked off from Doom and Doom II, respectively, I have submitted a pull request to add NCHUD support for these two games.

ADDENDUM: Pull request has been merged, and y'all can look forward to Chex and Hacx support in the next major revision!