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Re: [WIP] NC HUD v1.22

Posted: Tue Mar 22, 2016 11:32 am
by faslrn
@Blue Shadow, made a patch for Faspons:

faslrn - NC Hud - Faspons Patch

Code: Select all

https://www.dropbox.com/s/7w64yhc3v7wjvn2/nc_custom_hud-Faspons_Patch.pk3?dl=1
If anyone has any issues with it, please post it in my Faspons topic as I am maintaining it.

Re: [WIP] NC HUD v1.22

Posted: Tue Mar 22, 2016 4:19 pm
by Blue Shadow
faslrn wrote:@Blue Shadow, made a patch for Faspons
Added.

Re: [WIP] NC HUD v1.22

Posted: Tue Mar 22, 2016 5:37 pm
by affemaria
Best HUD around! Just saying.

Re: [WIP] NC HUD v1.22

Posted: Tue Aug 16, 2016 2:04 pm
by ghostboy1225
this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests

Re: [WIP] NC HUD v1.22

Posted: Tue Aug 16, 2016 5:30 pm
by affemaria
ghostboy1225 wrote:this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests
That's true. I think a patch for Project Brutality would be awesome! I've already suggested that on its official page in ModDB, but so far no one seems to care :T

Re: [WIP] NC HUD v1.22

Posted: Mon Aug 29, 2016 4:36 pm
by loismustdie555
affemaria wrote:
ghostboy1225 wrote:this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests
That's true. I think a patch for Project Brutality would be awesome! I've already suggested that on its official page in ModDB, but so far no one seems to care :T
A project brutality NC HUD pk3 you say?

EDIT: It's rather old though, and I'm busy with a project right now. Bugs are likely!

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Mon Sep 19, 2016 12:02 am
by Blue Shadow
v1.30 of NC HUD is up! Check the first post for details.

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Tue Sep 20, 2016 6:06 am
by Xtyfe
Hey Blue Shadow,

Just tried the new version and I think I might be missing something. I can't get the hud to show at all. Does it need work out of the box to get going or do I need one of the extra patches? I'm using the latest dev builds.

Update: It works fine in ZDoom, just not GZDoom

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Tue Sep 20, 2016 6:27 am
by Velaron
Try changing the screen size in settings or use the +/- buttons.

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Tue Sep 20, 2016 9:07 am
by Blue Shadow
Xtyfe wrote:It works fine in ZDoom, just not GZDoom
It works fine for me with GZDoom (2.2.0).

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Tue Sep 20, 2016 2:27 pm
by Xtyfe
Blue Shadow wrote:
Xtyfe wrote:It works fine in ZDoom, just not GZDoom
It works fine for me with GZDoom (2.2.0).
I found the problem, need to make sure alternate hud is off.

Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Posted: Tue Sep 20, 2016 10:11 pm
by Blue Shadow
Yes. The HUD now replaces ZDoom's fullscreen HUD, so you need to make sure the althud is disabled.

Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Posted: Sat Oct 01, 2016 2:30 am
by Blue Shadow
A new version is out! I didn't think I'd release one soon after 1.30, but apparently I did...

Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Posted: Sun Dec 04, 2016 4:48 pm
by faslrn
Updated my patch :thumb: :

faslrn - NC Hud - Faspons Patch

Code: Select all

https://www.dropbox.com/s/rn299wzjf4iudoa/nchud-Faspons.pk3?dl=1

Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Posted: Sun Dec 04, 2016 7:12 pm
by Blue Shadow
faslrn wrote:Updated my patch
Thanks. OP has been updated.