[Discontinued] NC HUD v2.6.0 - September 7th, 2019

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faslrn
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Re: [WIP] NC HUD v1.22

Post by faslrn »

@Blue Shadow, made a patch for Faspons:

faslrn - NC Hud - Faspons Patch

Code: Select all

https://www.dropbox.com/s/7w64yhc3v7wjvn2/nc_custom_hud-Faspons_Patch.pk3?dl=1
If anyone has any issues with it, please post it in my Faspons topic as I am maintaining it.
Blue Shadow
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Re: [WIP] NC HUD v1.22

Post by Blue Shadow »

faslrn wrote:@Blue Shadow, made a patch for Faspons
Added.
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affemaria
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Re: [WIP] NC HUD v1.22

Post by affemaria »

Best HUD around! Just saying.
ghostboy1225
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Re: [WIP] NC HUD v1.22

Post by ghostboy1225 »

this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests
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affemaria
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Re: [WIP] NC HUD v1.22

Post by affemaria »

ghostboy1225 wrote:this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests
That's true. I think a patch for Project Brutality would be awesome! I've already suggested that on its official page in ModDB, but so far no one seems to care :T
loismustdie555
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Re: [WIP] NC HUD v1.22

Post by loismustdie555 »

affemaria wrote:
ghostboy1225 wrote:this is a great hud loved it for brutal doom so thanks to nick for that

as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently it is what i found during my tests
That's true. I think a patch for Project Brutality would be awesome! I've already suggested that on its official page in ModDB, but so far no one seems to care :T
A project brutality NC HUD pk3 you say?

EDIT: It's rather old though, and I'm busy with a project right now. Bugs are likely!
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Blue Shadow »

v1.30 of NC HUD is up! Check the first post for details.
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Xtyfe
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Xtyfe »

Hey Blue Shadow,

Just tried the new version and I think I might be missing something. I can't get the hud to show at all. Does it need work out of the box to get going or do I need one of the extra patches? I'm using the latest dev builds.

Update: It works fine in ZDoom, just not GZDoom
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Velaron
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Velaron »

Try changing the screen size in settings or use the +/- buttons.
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Blue Shadow »

Xtyfe wrote:It works fine in ZDoom, just not GZDoom
It works fine for me with GZDoom (2.2.0).
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Xtyfe »

Blue Shadow wrote:
Xtyfe wrote:It works fine in ZDoom, just not GZDoom
It works fine for me with GZDoom (2.2.0).
I found the problem, need to make sure alternate hud is off.
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Re: [WIP] NC HUD v1.30 - Sep 19th, 2016

Post by Blue Shadow »

Yes. The HUD now replaces ZDoom's fullscreen HUD, so you need to make sure the althud is disabled.
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Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Post by Blue Shadow »

A new version is out! I didn't think I'd release one soon after 1.30, but apparently I did...
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faslrn
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Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Post by faslrn »

Updated my patch :thumb: :

faslrn - NC Hud - Faspons Patch

Code: Select all

https://www.dropbox.com/s/rn299wzjf4iudoa/nchud-Faspons.pk3?dl=1
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Re: [WIP] NC HUD v1.31 - Oct 1st, 2016

Post by Blue Shadow »

faslrn wrote:Updated my patch
Thanks. OP has been updated.
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