[Release] NC HUD v2.6.0 - September 7th, 2019

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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby goldenmob72 » Thu Sep 19, 2019 9:46 am

Nice
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby zimxpentagram » Thu Sep 26, 2019 3:00 pm

The fact that you added the ability to change the color of the frames and the highlights of this HUD, makes me love it even more. Keep up the good work bro.
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby ShockwaveS08 » Mon Sep 30, 2019 1:26 pm

I'd like to propose a few "defaults" for the NC HUD itself, regarding the custom colors, to resemble whatever game is being played with it...

Classic Doom: gray background, red text
Heretic: green background and text
Hexen: red background and text
Harmony: blue background and text
Chex Quest: blue background, yellow text
Hacx: black background, green text
Strife: black background, yellow text
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby Blue Shadow » Tue Oct 01, 2019 1:30 am

While the idea isn't bad in itself, I'll say "no" to it. That blue has been the trademark color, if you will, of NC HUD since, well, day one! Besides, it's my favorite color scheme out of all the others, including the generally-preferred black.
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby Kamil » Wed Oct 30, 2019 1:00 am

I didn’t manage to run NC HUD in LZDoom. I ran in this order-PB + NC Main + NC Project Brutality
https://www.dropbox.com/s/umse24hk2bnh7 ... r.png?dl=0
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby Blue Shadow » Wed Oct 30, 2019 10:31 am

I don't see anything related to NC HUD in that screenshot. Are those the only reported errors/warnings, or are there more?
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby Kamil » Wed Oct 30, 2019 2:27 pm

This is the only error.Maybe I'm not starting the game in the correct order?
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Postby Blue Shadow » Thu Oct 31, 2019 10:59 am

The order is correct. All those errors and warnings are caused by that "Project-Brutality_JMartinezBranch.pk3" file.
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