Cosmetic Doom 1.8 is up!

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Re: Cosmetic Doom 1.8 is up!

Postby StroggVorbis » Wed May 29, 2019 1:01 am

I love that Cosmetic Doom has fitting sounds for jumping and lethal falls. I use Sound Caulking normally for vanilla playthroughs or everything else that doesn't override the stock ones and it always bugged me that these two sounds were left out. Being able to discern every monster from another is nice though!

Excited to try out the new release. Had problems with 1.7.5 and earlier GZDoom versions where the game would lock up after loading a saved game. Let's find out if these are one now :D

Edit: Just noticed my old post on the previous page :P
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