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[Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 12:50 pm
by DBThanatos
... And texture pack"

I didnt know if I wanted to put this as a project or as a resource. It's both.

As a project, long ago, when I ripped hexen 2 monsters and weapons, I wanted to make a TC (which is Dream Of Magic 2.0 ), but back then I didnt plan to make the levels, and I wanted a consistent look to use the monsters in stock doom 2 levels. So, I decided I would retexture the whole thing.

And that's what I did. All the textures (except for the colored-key/skull ones, some slime, and the "final boss") were replaced by hexen2's. It doesnt change anything else, not even the decorations. I did mean to do that back then, but by now, I just wanted to release the textures and this "project". There are a ton of unused textures in the pack, which I think, some people might find useful. Well, is a "just in case" case.

Does it look better? No.

Does it look different? Hell yes.

Does it make doom 2 more fun? Not really, if anything, it breaks the mood of the original levels :P

Did I hear you asking for screenies? Sure!
Spoiler:


Download here:
http://www.sendspace.com/file/tx8735

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 2:02 pm
by Hellser
I tried this out. I was shocked. It actually got me going 'I'm going to make a mod for this!'.

Very nice texture pack... we need more of these.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 2:18 pm
by Gez
You really need to use an option other than "never" for "adjust sprite clipping". Seeing these poor bonus bottles cut like this pained me in my soul(sphere).

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 2:21 pm
by Mtzfire
I liked Plutonia with it, it made it really creepy :)
Funny, it's for Doom2. But yeah I didn't like it in Doom2, cuz you know how it's really a city type feeling, and futuristic stuff, rather than the stuff in Hexen games. But it worked with Plutonia cuz it's a game of mostyle earthy-type environment, and it gave it a dark feeling, like D64 but with the good music ( :lol: ).

Gez wrote:You really need to use an option other than "never" for "adjust sprite clipping". Seeing these poor bonus bottles cut like this pained me in my soul(sphere).

I did notice that too.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 3:28 pm
by Enjay
Heh, this reminds me of a few "TCs" that I did many years ago. I went through a phase of replacing all the Doom patches with ones from other games, taking care to do it so that multi-patch textures looked correct (I would usually replace sounds and sprites too if I could).

This is good fun and works surprisingly well.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 4:36 pm
by jute
I really like the idea. I'll try using this wad to spice up Oblige maps.

Enjay wrote:Heh, this reminds me of a few "TCs" that I did many years ago. I went through a phase of replacing all the Doom patches with ones from other games, taking care to do it so that multi-patch textures looked correct (I would usually replace sounds and sprites too if I could).

This is good fun and works surprisingly well.


Post them! This seems like a relatively unexplored approach to modding that could have useful results.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Sun Oct 23, 2011 5:04 pm
by Enjay
I did them years ago - over a decade (I know because I remember doing them in a house that I haven't lived in for 12 years) - and I don't think I have them anywhere. If I find something, I'll post it but don't hold your breath.

Two that I remember doing were Dark Forces and Wolfenstein. I know that I did more, but I forget what games they were based on.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Mon Oct 24, 2011 6:35 am
by TerminusEst13
Ahhhhh, this takes me way back. Reminds me so much of NMD: Recharged.

There really needs to be more texture packs out there, and the Hexen II textures were pretty damn glorious. Good work~

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Mon Oct 24, 2011 8:52 am
by jute
I used this texture pack along with WW-Nazis on some Oblige levels and found the results quite pleasant.
Spoiler:

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Mon Oct 24, 2011 1:12 pm
by Big C
That's pretty fucking metal-lookin'. :O

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Mon Oct 24, 2011 11:38 pm
by DBThanatos
@Enjay. I'd love to see any of those! I hope you can find them :P

@jute: well, I gotta admit, that looks nice indeed. I never thought of using Oblige.

@Mtzfire: Actually, yeah. Plutonia does look nice. I might just expand this thing to also replace the plutonia specific texture, because there are still things that look very odd.

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Thu May 30, 2013 5:46 am
by Ghostbreed
I'm terribly sorry for necro'ing an old thread but I must really say how much I love this texture pack! :wub:

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Thu May 30, 2013 5:56 am
by wolfman
I'll post the download link here now that the thread is bumped.

http://www.mediafire.com/?kklzvk0dsddc25j

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Thu May 30, 2013 6:02 am
by DoomNukem
Ghostbreed wrote:I'm terribly sorry for necro'ing an old thread but I must really say how much I love this texture pack! :wub:


nah good thing you did, this is great stuff

Re: [Release] "Hexen 2 texture disguise for Doom 2...

PostPosted: Thu May 30, 2013 10:30 am
by CeeJay
Anyone tried it with Herian/Herian 2 yet?