[Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript

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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Thu Jun 30, 2011 7:20 am

I set up some defaultbinds in KEYCONF - I utilize the keypad for all the new controls. It's possible that your keyboard's setup is conflicting with those binds. Definitely if your keyboard merges the keypad with the normal buttons. :?

View playlist -- P
Toggle now playing messages -- KP.
Reset current music -- KP2
View jukebox menu -- KP-ENTER

Swap tracks -- KP+
Reorganize playlist -- KP-
Save current playlist -- KP*
Save playlist to logfile -- KP/

Previous song in playlist -- KP8
Next song in playlist -- KP5
Previous song in array -- KP4
Next song in array -- KP6
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Average » Thu Jun 30, 2011 10:07 am

I use a Logitech K340 wireless keyboard which has a separate num pad but I do use it on laptops which do not have a separate num pad. I'll check when I get back home to see if there's some sort of conflict then. Thanks for responding to all my inane post!
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Kate » Thu Jun 30, 2011 1:47 pm

Just posting to say I updated the lua script for Oblige for v7 if anyone uses it. It doesn't have any new features yet, just uses the newly added tracks now.

The link is in my previous post about it.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Thu Jun 30, 2011 1:50 pm

Awesome sauce! Much appreciated, Kate. :D
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Average » Thu Jun 30, 2011 2:08 pm

Pink Silver wrote:Just posting to say I updated the lua script for Oblige for v7 if anyone uses it. It doesn't have any new features yet, just uses the newly added tracks now.

The link is in my previous post about it.


Will this work with Obhack as well or is it just for Oblige? :)
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Average » Sat Jul 02, 2011 8:01 am

Just a quick follow-up regarding the console messages popping up. It seems that there's a conflict between the jukebox and the Eriguns.wad. This conflict only rears its head when you pick up the machine gun or use the machine gun.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Sat Jul 02, 2011 8:10 am

Yep, it's a conflicting script number. The script in Eriguns that displays the machineguns ammo counter uses the same number as the "Toggle now playing messages" script in Jukebox. The simplest way of fixing this is to change the script number that Eriguns uses.

Go into the SCRIPTS lump, change the number on line 3 from 888 to something else (say, 111), and recompile it. Then go into the DECORATE lump and change (to the same number) the six "888"s in the EriMachinegun actor.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Average » Sat Jul 02, 2011 8:22 am

Cool. Thanks. :)
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Sat Jul 02, 2011 11:19 am

Also, I made some minor changes to Kate's Oblige script. This fixes a few problems that were only in there because I'm a clumsy goit when it comes to making changes to my WADS - there were a few tracks by me that weren't included in the script file (which Kate must've missed out, on account of my terrible pseudo-alphabetically-arranged MIDI list), and some tracks that had been renamed since v6 (the Pendulum ones in particular) brought up errors when Oblige couldn't find the old track names in the v7 WAD.

Hope you don't mind, Kate. :) It should work a treat, now.

Get it.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby MidnightTH » Sun Jul 03, 2011 10:13 am

This... IS MINDBLOWING!

Can you add Blake stone: Planet strike and Blake stone: Aliens of gold Pwease?
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Tue Jul 05, 2011 1:42 pm

Huh, not sure how I missed your post. Sorreh. :?

I suppose I could - they're MIDIs, right?
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Gez » Tue Jul 05, 2011 1:52 pm

I don't think they are. The Wolf3D engine used IMF; so unless the Blake Stone developers improved it with MIDI support then they aren't MIDI.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby NeuralStunner » Tue Jul 05, 2011 2:05 pm

Unless someone wants to run them through DRO2MIDI then screw around with the instruments, I wouldn't count on it.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby MidnightTH » Tue Jul 05, 2011 3:37 pm

Yes. Some bug in the juke box

" Oberon platnium mine " Will freeze ZDoom/GZDoom/Skulltag.
That means i have to restart my computer :(
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Postby Jimmy » Tue Jul 05, 2011 3:49 pm

A lot of the Descent soundtrack does seem to make most MIDI players (and editors) spaz out. I can modify hardly any of them in Cakewalk. :( Try it with different MIDI devices.
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