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Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 6:48 pm
by Apothem
Heh I accidentally downloaded every version on the page looking for the right one. :P

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 6:54 pm
by Jimmy
Yeah, things like this tend to happen when I get reckless with version numbers. :P

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 7:25 pm
by Machalite
Jimmy wrote:snip
I didn't mean to sound like I was pressuring you to turn your mod into something that you didn't intend. I respect what you're doing. You have good reasons, especially the one about megawads that don't have their own music. I was trying to lend credence to the idea of making your mod customizable, without undermining its original purpose, by giving an example. Kill two birds with one stone. It's just a shame it takes, what, thirty-thousand lines of code just to throw the rock?

P.S.: I definitely like having a lot of your music available for listening, if that means anything. I'll keep an eye on this.

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 7:38 pm
by Jimmy
Don't worry, no offense taken. ;) Although I am pretty sick of having worked on this mod for what seems like very long, so I'll probably take a break from it for a little while. We'll see how it evolves over time, though. Ideas are always most welcome. :)

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 7:43 pm
by Enjay
This is certainly not an urgent request but if you ever do go back and edit the Jukebox level, can I suggest that the toggle switches, rather than simply printing a message to the screen to tell you whether the feature is on or off (and this information can get lost against the other text that may be on screen), how about you have an on/off texture that you change so that you can see by looking at the sign above the switch whether the feature is enabled or not?

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 7:48 pm
by Jimmy
Good idea Enjay. :P I'll probably try and find a decent ON/OFF switch texture, actually. You wouldn't happen to have made one? :P

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sat Mar 19, 2011 8:25 pm
by Machalite
Just wanted to point out a typo.

The message for the S.T.R.A.I.N. soundtrack says it has 23 midis, instead of 25.

Sorry to bother you with something like that...

EDIT: I saw a song with 32 in the playlist, and assumed there were 32 tracks in the megawad. Stupid me.

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sun Mar 20, 2011 6:47 pm
by Blitzky
I can't seem to get this wad to work at all...
I get this error whenever I load it up:

Code: Select all

Script error, "GAMEINFO" line 2:
Expected identifier but got string constant "DOOM 2 w/ the Jimmy Jukebox" instead.
I load the wad and instantly run into this wall.
I'm using Zdoom 2.5.0 (Aug 10, 2010).
I checked your Gameinfo against the wiki and it was flawless.
Any ideas?

Edit: I'm just a dork, thanks Jimmy :P

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sun Mar 20, 2011 6:48 pm
by Jimmy
Update to the latest subversion of ZDoom.
http://svn.drdteam.org/

Re: [Fun] The Jimmy Jukebox v4 (It's finished.)

Posted: Sun Mar 20, 2011 7:05 pm
by Jimmy
v5 is out.

(EDIT: Updated. Use the top link.)

Changes:
  • New switches in MAP00.
  • Playlist now looks larger (and cleaner) onscreen.
  • Minor optimizations to the in-game jukebox (including a cursor that highlights whichever song in the current playlist is playing).
  • Some scripts relocated to MAP00 - not useful in the library.
  • Tons of comments and explanatory stuff in the library.
I apologize if I'm releasing these so rapidly that people's savegames with this mod are becoming useless so soon after being made. :evil: I'm afraid I've gotten a bit obsessive-compulsive about refining it. Good thing or bad? :?

Re: [Fun] Jimmy's Jukebox - v5 (More stuff wheeeee)

Posted: Sat Mar 26, 2011 5:01 pm
by Jimmy
v6 is here.

(EDIT: Updated. Use the top link.)

Changes:
  • An actual (secret-ish) jukebox in MAP00. See if you can find it. without using the textured automap
  • Playlist can be now re-shuffled, re-generated, and utterly randomized in-game.
  • Some new new switches - they're from Requiem and I believe were done by Iikka Keranen - much better than the ones I hacked together. The old ones are still in the WAD.
  • Further library optimizations.
  • Updates to a few tracks.
Enjoy. :)

Re: [Fun] Jimmy's Jukebox - v6 (I just keep adding shit D:)

Posted: Sat Mar 26, 2011 6:25 pm
by Jimmy
dicks

Re: [Fun] Jimmy's Jukebox - v6 (I just keep adding shit D:)

Posted: Mon Mar 28, 2011 12:02 pm
by Jimmy
Okay, bad-ish news, everybody. This project is as of now on hold for a number of reasons:

(a) I need a break from it. Big time.
(b) I'm reasonably happy that it's as good as it's going to get.
(c) Technical difficulties are preventing me from adding any more songs to the jukebox.

Until v7, whenever that might be, hope you guys have fun with the mod. :)

Re: [Fun] Jimmy's Jukebox v6 -- Project ON HOLD

Posted: Mon Mar 28, 2011 10:33 pm
by Cyanosis
What I do if I want custom music in a WAD that doesn't have any, is just load up one of the MUS WADs from MM1&2, Requiem and/or make a custom WAD (takes virtually no experience at all in an editor) that just has the music tracks from whatever and load it e.g. my BWARMUS is all the music from Biowar, GOTHMUS Gothic DM etc.

Re: [Fun] Jimmy's Jukebox v6 -- Project ON HOLD

Posted: Tue Mar 29, 2011 9:15 am
by Jimmy
Yeah, that's probably one of the reasons that the music for megawads gets released in a separate WAD to start with - so that it can be launched with other megawads. :P

Either way, this project mainly aims to combine all of the tracks from those popular megawads into one compact collection that can be shuffled and customized to the user's preference. It also refers to the songs by their actual title, rather than simply calling them "Requiem MAP01" or even just D_RUNNIN. The titles alone make certain megawad soundtracks stand out to me, and I don't think they're well-known enough, so that's another reason this project exists. :P