[Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript

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Jimmy
 
 
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

I set up some defaultbinds in KEYCONF - I utilize the keypad for all the new controls. It's possible that your keyboard's setup is conflicting with those binds. Definitely if your keyboard merges the keypad with the normal buttons. :?

View playlist -- P
Toggle now playing messages -- KP.
Reset current music -- KP2
View jukebox menu -- KP-ENTER

Swap tracks -- KP+
Reorganize playlist -- KP-
Save current playlist -- KP*
Save playlist to logfile -- KP/

Previous song in playlist -- KP8
Next song in playlist -- KP5
Previous song in array -- KP4
Next song in array -- KP6
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Average
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Average »

I use a Logitech K340 wireless keyboard which has a separate num pad but I do use it on laptops which do not have a separate num pad. I'll check when I get back home to see if there's some sort of conflict then. Thanks for responding to all my inane post!
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Kate
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Kate »

Just posting to say I updated the lua script for Oblige for v7 if anyone uses it. It doesn't have any new features yet, just uses the newly added tracks now.

The link is in my previous post about it.
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Jimmy
 
 
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

Awesome sauce! Much appreciated, Kate. :D
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Average »

Pink Silver wrote:Just posting to say I updated the lua script for Oblige for v7 if anyone uses it. It doesn't have any new features yet, just uses the newly added tracks now.

The link is in my previous post about it.
Will this work with Obhack as well or is it just for Oblige? :)
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Average »

Just a quick follow-up regarding the console messages popping up. It seems that there's a conflict between the jukebox and the Eriguns.wad. This conflict only rears its head when you pick up the machine gun or use the machine gun.
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Jimmy
 
 
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

Yep, it's a conflicting script number. The script in Eriguns that displays the machineguns ammo counter uses the same number as the "Toggle now playing messages" script in Jukebox. The simplest way of fixing this is to change the script number that Eriguns uses.

Go into the SCRIPTS lump, change the number on line 3 from 888 to something else (say, 111), and recompile it. Then go into the DECORATE lump and change (to the same number) the six "888"s in the EriMachinegun actor.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Average »

Cool. Thanks. :)
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Jimmy
 
 
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

Also, I made some minor changes to Kate's Oblige script. This fixes a few problems that were only in there because I'm a clumsy goit when it comes to making changes to my WADS - there were a few tracks by me that weren't included in the script file (which Kate must've missed out, on account of my terrible pseudo-alphabetically-arranged MIDI list), and some tracks that had been renamed since v6 (the Pendulum ones in particular) brought up errors when Oblige couldn't find the old track names in the v7 WAD.

Hope you don't mind, Kate. :) It should work a treat, now.

Get it.
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MidnightTH
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by MidnightTH »

This... IS MINDBLOWING!

Can you add Blake stone: Planet strike and Blake stone: Aliens of gold Pwease?
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Jimmy
 
 
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

Huh, not sure how I missed your post. Sorreh. :?

I suppose I could - they're MIDIs, right?
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Gez »

I don't think they are. The Wolf3D engine used [wiki=Music_format]IMF[/wiki]; so unless the Blake Stone developers improved it with MIDI support then they aren't MIDI.
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by NeuralStunner »

Unless someone wants to run them through DRO2MIDI then screw around with the instruments, I wouldn't count on it.
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MidnightTH
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by MidnightTH »

Yes. Some bug in the juke box

" Oberon platnium mine " Will freeze ZDoom/GZDoom/Skulltag.
That means i have to restart my computer :(
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Re: [Fun] Jimmy's Jukebox -- v7! :D

Post by Jimmy »

A lot of the Descent soundtrack does seem to make most MIDI players (and editors) spaz out. I can modify hardly any of them in Cakewalk. :( Try it with different MIDI devices.
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