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Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sun May 19, 2013 10:57 am
by Big C
LucasGodzilla wrote:Every single download link isn't working! Can't you host a new one, maybe on Mediafire? That's a reliable download place


Try posting in this thread:

viewtopic.php?f=19&t=28589

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Wed Jul 17, 2013 6:16 pm
by Skrell
Were these particle effects integrated into Brutal Doom ?

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Thu Jul 18, 2013 1:50 am
by LucasGodzilla
Skrell wrote:Were these particle effects integrated into Brutal Doom ?

I think some effects were used, but I think it's the other way around.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Tue Jul 30, 2013 8:15 pm
by LkMax
LucasGodzilla wrote:
Skrell wrote:Were these particle effects integrated into Brutal Doom ?

I think some effects were used, but I think it's the other way around.

this mod is much older than brutal doom, and AFAIK none of them borrow resources from each other. Maybe from other community projects though.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Mon Aug 26, 2013 4:28 pm
by cortlong50
hey, would i be able to use some of the things rom this mod? im really diggin the shell smoke and the exploding lost souls and stuff.
of course youll get credit (along with anyone else involved in this mod)

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sat Aug 31, 2013 9:23 pm
by cortlong50
...this is my favorite mod ever.
i cant stop playing it, i have got nothing done on my mod because of this.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sun Sep 01, 2013 7:20 am
by Z86
You can use anything. Shell smoke spites are not made by me though, I think you'll find the author in the credits. IIRC those smokes are originally from Cory Whittle's Immoral Conduct, but I'm not 100%, as it has been spreading all over the mods.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Wed Sep 04, 2013 11:38 am
by wolf00
exist any chance for pem working in heretic ?

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Wed Sep 04, 2013 2:45 pm
by cortlong50
are you working on anything else? id love to play some stuff, this is just a smooth running bad ass combination of stuff that doesnt mess with the pace of my game.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Fri Sep 06, 2013 10:04 am
by Z86
I am working on a load of projects at the same time usually, but I recently had some will to start working on an update to this.

I started compiling a 0.9 version. First things first, I want to get rid of the many embedded wads and unused resources and make it a clean .pk3 format. Then add some extra features and some optimizations.

Planned features:
- many more altdeaths and custom deaths
- more noise, I plan to add ambient sounds to most decoration things
- improved decals

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sat Sep 07, 2013 1:06 pm
by cortlong50
Z86 wrote:I am working on a load of projects at the same time usually, but I recently had some will to start working on an update to this.

I started compiling a 0.9 version. First things first, I want to get rid of the many embedded wads and unused resources and make it a clean .pk3 format. Then add some extra features and some optimizations.

Planned features:
- many more altdeaths and custom deaths
- more noise, I plan to add ambient sounds to most decoration things
- improved decals



i have a ton of sounds resources (ive been redoing just about every monster (thanks to your mod) and weapon, and explosion and just all around everything haha) so when i get done, ill send you some stuff if you need it.
im working on cleaning up mine as well at the moment so i feel your pain.
what other mods are you working on?

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sat Sep 07, 2013 5:00 pm
by Alexandra
I'm glad an update is coming. Some of the effects in there are truly amazing. Those Lost Souls, wow.

In the past I think you said you would consider a version with vanilla sound fx -- is that still a possibility? All the new SFX are the only thing I don't like about PFE, to be honest. I really prefer vanilla sounds, no footsteps, etc.

Either way, glad for the update.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Sat Sep 07, 2013 10:54 pm
by LkMax
An update? That sounds good =)
A pity I'm not good yet at zdoom modding nor am I having much time myself for my own projects, otherwise I could offer help if you needed.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Mon Sep 09, 2013 5:12 am
by cortlong50
Alexandra wrote:I'm glad an update is coming. Some of the effects in there are truly amazing. Those Lost Souls, wow.

In the past I think you said you would consider a version with vanilla sound fx -- is that still a possibility? All the new SFX are the only thing I don't like about PFE, to be honest. I really prefer vanilla sounds, no footsteps, etc.

Either way, glad for the update.


seriously, the lost souls and the cacoballs blew my mind. i cannot get over the cacoballs!

i love the sounds because the ricochet is insanely good, and the changing monster sounds kinda gives it a..."i dont know what monster that is around the corner" feel. which i usually wouldnt like but they just fit for some reason to me.

its good.

Re: Particle Fire Enhancer Mod (v0.8)

PostPosted: Mon Sep 09, 2013 8:40 am
by Z86
You get used to the sound of D3 monsters fairly quickly. They are quite distinct.

I am actually considering a separate version with high quality original sounds (from Perkristian's sound pack). The only difficulty that I have with that is the sheer amount of sounds that are in Doom 3 and that I need to replace with high quality original sounding ones.

For instance:
Lost soul has a sound for: burning, idle, charging, charging ambient, pain, death. Charging, pain and death is in the original soundset, with borrowed idle from all demons.
Or fireballs/rockets have flying sounds. Or barrel pain sound. Or the lots of ambient sounds.

I may just make it less noisy with the original sounds, but my first priority is to get the things I had in mind to work.