[WIP]4xHi-res Sprites... and 4xHD?

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: 4x Hi-res Sprites [WIP]

Postby Amuscaria » Thu Nov 11, 2010 7:52 pm

I thought Slade 3 was a map editor, like DB. :o
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Re: 4x Hi-res Sprites [WIP]

Postby Enjay » Thu Nov 11, 2010 8:05 pm

Nah, this is Slade:

Image

;)
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Re: 4x Hi-res Sprites [WIP]

Postby InsanityBringer » Thu Nov 11, 2010 8:26 pm

The original SLADE was a map editor, but (in addition to having a map editor in the end) the newest version will be a full-featured tool designed to pretty much do anything related to doom editing.
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Re: 4x Hi-res Sprites [WIP]

Postby Gez » Fri Nov 12, 2010 6:14 am

Eriance wrote:I thought Slade 3 was a map editor, like DB. :o

Slade 1 was. Slade 2 was too. Slade 3 isn't. Slade 3.1 will be. :P
See here for more info.
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Re: 4x Hi-res Sprites [WIP]

Postby Mtzfire » Sun Nov 14, 2010 1:38 pm

@ Pandut: I'm glad it was usefull :D And here: You can use slade, but it's best you Don't convert them to Doom's pallette. Blox and I are making them "open" source, that is, in a PK3, so no conversion is needed, so transparent backgrounds work, at least on Skulltag, and I'm sure 'Nutcracker' could easily write a script to use them in Zdoom, otherwise I'm sure there's already one :)

-Sry I've got more work, but I did still manage to make more sprites. I have now finished the impaled human :D :
Image
'Impaled Human' - by Mtzfire
I realize some stuff is wierd, but it looks better in-game

And here's Blox's advancements in the Demon:
Image
'Demon' - by Blox

Here's something I didn't kno! :arrow: Blox draws the horns and teeth :shock: I didn't even know, but, it's no wonder they look so good :) He may not draw out the whole freakin image, but damn the end result is nice :D

EDIT: I realize that some people here ar uncomfortable with these as "4x" hi-res, so I might layer change the topic to "2x," because after all, we're donating these as 2x hi-res sprites for Skulltag's pack, and they do indeed look better shrunken down.
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Re: 4x Hi-res Sprites [WIP]

Postby Per-Scan » Sun Nov 14, 2010 2:08 pm

I like the impaled marine. It's got a kind of painted comic book look to it that's got it's own charm. :)
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Re: 4x Hi-res Sprites [WIP]

Postby DBThanatos » Sun Nov 14, 2010 2:44 pm

Well, I love em. They do have a curious look, and that's what I like about them :D
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Re: 4x Hi-res Sprites [WIP]

Postby Mtzfire » Sun Nov 14, 2010 3:14 pm

Thanks :) Also, the video for the impaled human only showed how to make the boot, and some of the leg, so I'll make another video, a better one, that might skip alot, but will show the results from beggining to end.
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Re: 4x Hi-res Sprites [WIP]

Postby JustinC » Sun Nov 14, 2010 3:20 pm

Just keep in mind how the anatomy works while your blurring stuff....as the right leg on this guy is a bit forced. If you think of the body form as a series of cylinders, spheres, cubes, etc...Your technique will show greater results. I'm not ripping you or anything, your doing a good job. :)
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Re: 4x Hi-res Sprites [WIP]

Postby Mtzfire » Sun Nov 14, 2010 3:36 pm

Thanks for the advice there :) Actually it's really hard for me to get it sometimes. When the sprite is first scaled, it's a bunch of giant squares, so I can't really see anatomy in it... but I guess I'll try to picture these things in my head as I work. Thanks

-As for the monsters, well, unfortunately I have no conrol over them, nor any of the sprites I don't make. Well, I'll be working on the pillars I never finshed... and I might try the Revenant sometime.
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Re: 4x Hi-res Sprites [WIP]

Postby doony » Mon Nov 15, 2010 6:07 pm

:o wow wow wow wow wow woooooooow woooooooooooow woa this is tooooooooo great!!!!
wow XD
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Re: 4x Hi-res Sprites [WIP]

Postby InsanityBringer » Mon Nov 15, 2010 6:13 pm

heh
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Re: 4x Hi-res Sprites [WIP]

Postby Mtzfire » Mon Nov 15, 2010 6:37 pm

doony wrote::o wow wow wow wow wow woooooooow woooooooooooow woa this is tooooooooo great!!!!
wow XD

Thanks there, glad you like them. :D

InsanityBringer wrote:heh

To you too XD

-Anyway, it's probably important I say this: The sprites are always changing, this is a project thread after all, not a Sprite Pack thread Yet, so we make them better. Note: The impaled human got better, since it looked rather a bit flat, Blox added shading, I'll show the new one :)

EDIT: Here are the comparisons for the latest "Impaled human"

OLD: Image NEW: Image
----------------------------The difference is quite large, you might have to look close :wink:
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Re: 4x Hi-res Sprites [WIP]

Postby Enjay » Mon Nov 15, 2010 7:05 pm

That's an improvement right enough - but his right leg still looks odd. The perspective doesn't quite work and just makes his lower leg look too small.
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Re: 4x Hi-res Sprites [WIP]

Postby Blox » Tue Nov 16, 2010 3:18 am

Spoiler:

Is this any better?
Because the last one was made in 5 minutes, so it was kinda clumsy. I tried to keep it very close to the original this time.
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