Chex quest is kind of anime style...
I'm going to go into 3d models eventually, I was thinking of starting with the chex quy as my first real model, I might do a few doom models after that for practice.
cq75 wrote:Chex quest is kind of anime style...
Pandut wrote:I followed your little video tut on how to make HD sprites, for something I'm working on that needs a little polishing due to horrendous speckling. However, when I re-convert it to the Doom palette, the image creates a black background whenever I try to upload into my mod via Slumped. Not sure if it's the Wad editor I'm using or if I'm just doing it wrong. I didn't watch your video all the way through, so I won't be surprised if you already covered that issue XD or if it was answered in the comments section on this thread, I have a tendency to overlook thing >_<.
I have to say, the work you've accomplished is incredible, however how would you go about exporting these into doom? Usually when I have a good graphic/sprite and convert it using the Doom palette (I have no idea how to save/get palette's for say, Heretic or Strife) the color scheme gets messed up so I have to go through every single frame and work out the color issues which takes quite a bit and the overall quality suffers.
Overall, good luck on this mod. It looks awesome, mate!
Better get your flak jacket on.TheMistress wrote:If i'm right its cyan wich is doom's transparant color
This is true however, as XWE makes a few dumb assumptions.TheMistress wrote:If i remember well someone once told me XWE automaticly made it transparent.
TheMistress wrote:You first need to make it transparent, If i'm right its cyan wich is doom's transparant color, If i remember well someone once told me XWE automaticly made it transparent.
NeuralStunner wrote:DooM's palette has no transparent color.
NeuralStunner wrote:This is true however, as XWE makes a few dumb assumptions.TheMistress wrote:If i remember well someone once told me XWE automaticly made it transparent.
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