Well, the main reason to why I usually do things the (speed > (quality^2)) way, is because I'd like to have a release date (at least for the demon) in a couple of months.
The only obstacle is me, myself - and my random waves of motivation (and skill). Some times I might make a sprite in a day, while other times it's skipped to weeks. Hopefully that won't happen again, as I kinda lost speed after that.
I better start work on the next sprite, and close the holes when I'm done.
..I skipped two sprites as of now, but I'll wait until I'm done with the rest of the rotations. So that if I improve again, I'll have to remake two sprites less.Though I'm in a bit of a decision trap between the baron, and the archvile as my next sprite set. Guess time will tell.
I'm done bumping this, at least for a while now. 
At least I have two bottles of Pepsi to make the process more enjoyable. B)Edit: Heh, I adore criticism. Which is why I'm drawing most of the small details now. I'm trying to be fast because, it's more challenging to make good sprites at a fast rate, which slowly enough develops into better speed/quality ratios. Which is a good thing I guess, and I have no artsy talents whatsoever. I'm just a very (read: very) fast learner. Although that's a case of knowledge, the more I know - the faster I learn. Which kinda explains how I suddenly became great at English. (I don't know a damn about German though, so the progress is at snail speed.)
So for me, knowledge really IS power. [/shamelessusageof'knowledgeispower']
Last edited by Blox on Tue Nov 23, 2010 10:44 am, edited 2 times in total.