Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

@Shane: Any chances of getting the loop problem solved for Doom 1 OST? I am really loving this OST for years now, and this small problem still bugs me...
Discussion about ZDoom
https://forum.zdoom.org/
LOL_DUDE wrote:Yeah, I've been having that same problem, too. So, I checked out the files, and discovered that the cause was the files being merely misnamed. In doom2mus.pk3, the files for the two duplicates of "In the Dark" were named "d_the_da2.ogg" and "d_the_da3.ogg", when they should've been "d_theda2.ogg" and "d_theda3.ogg". I made a new PK3 that corrects those file names, and now the high quality song plays on all the levels it should! You can download doom2mus_fix.pk3, though you do need to use it in conjunction with doom2mus.pk3, since it only contains the fixed files for "In the Dark".
Side note, I've found that the TNT: Evilution pack doesn't work when used with Doom Combined. I've found that this is because TNT's music overwrites Doom II: Hell on Earth's, so Doom Combined renames all of TNT's music files so they don't conflict. I ended up going through the process of renaming all of the files in tntmus.pk3 so they would replace the renamed TNT tracks and not Doom II's, and am putting it up for download here as tntmus_dc.pk3, in case anyone else also uses Doom Combined and wants to have this remastered music for TNT in it.
If you see this, Shane, I ask that you possibly fix the file names in doom2mus.pk3 and offer tntmus_dc.pk3 as an alternate download on the main post.
snoturky wrote:This is awesome. I always thought the MIDI tracks sounded pretty good, but getting some real guitars in there from someone who can play and actually knows how to use good tone and not overdo the distortion is![]()
One thing I noticed though, is that the click or block track on "Countdown to Death" is off. It's definitely ahead of the other tracks. Just slightly at the beginning, and then it seems to get worse after a while. It's probably because a click is sharp and short - it lands instantly. But the other sounds on this track are a little more rounded, so it takes a moment before the accented part of their sound lands. That makes the click sound early. I think a short delay on the click would improve that.
Great project though, I really like it!
Scuba Steve wrote:Wait... is the wrong track playing for Plutonia Map11? Shouldn't D_STLKS2 be replaced with the same track as D_BUNNY?
vanfanel wrote:@Shane: Any chances of getting the loop problem solved for Doom 1 OST? I am really loving this OST for years now, and this small problem still bugs me...
Scuba Steve wrote:Yeah, I noticed it was wrong because Map 11 is extremely iconic since it should be the bunny music from the end of the game playing. You just need to find D_BUNNY and rename it D_STLKS2.