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Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Nov 06, 2017 3:42 am
by NightFright
I dunno if it's just me, but the background choir in d_messag (between 1:11 and 2:11) sounds awfully off-key. This can't be intended, doesn't sound anything like the original MIDI at all. Something similar must have happened with the background strings in d_the_da (3:45-5:12 and 5:30-end).
The other songs don't seem to have any issues and sound great. ^^

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Nov 06, 2017 10:58 am
by Shane
Siberian Tiger wrote:Awesome stuff! I hope to try these out soon!

Thanks, man! I hope you like it! :D

NightFright wrote:I dunno if it's just me, but the background choir in d_messag (between 1:11 and 2:11) sounds awfully off-key. This can't be intended, doesn't sound anything like the original MIDI at all. Something similar must have happened with the background strings in d_the_da (3:45-5:12 and 5:30-end).
The other songs don't seem to have any issues and sound great. ^^

They're not out of key. They just play longer than they do in the original song: https://youtu.be/ILMtI7DmYn0?t=1m09s
https://youtu.be/Kc9rn3xGuvY?t=3m42s

If you listen to the synth voice, it's playing the same notes. Maybe because mine rings out for longer, it's giving you the perception it's out of key? I could always gate them so they don't ring for as long.

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Wed Nov 08, 2017 7:08 am
by NightFright
It's worth a try. I have surely heard the songs more than often enough to be able to tell when something doesn't sound right.

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Wed Nov 08, 2017 9:44 pm
by Shane
NightFright wrote:It's worth a try. I have surely heard the songs more than often enough to be able to tell when something doesn't sound right.

And I appreciate the feedback! Try these ones and let me know if you think that sounds better to you:

http://gam.thewaitingroom.org/doom/ogg/nightfright.pk3

Thanks for checking it out! :)

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Nov 13, 2017 8:35 am
by NightFright
I listened to the new versions, but if I am honest, I cannot hear any significant improvement during the passages I have problems with. Maybe someone else can confirm so I know it's not just me who thinks that it sounds a bit weird? :D Anyway, I appreciate the effort from your side to adjust your work to user feedback. ^^

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Nov 13, 2017 10:43 am
by Shane
NightFright wrote:I listened to the new versions, but if I am honest, I cannot hear any significant improvement during the passages I have problems with. Maybe someone else can confirm so I know it's not just me who thinks that it sounds a bit weird? :D Anyway, I appreciate the effort from your side to adjust your work to user feedback. ^^

Thanks for trying it out! Sorry that I haven't quite gotten it to a satisfactory level for you yet. I double checked to make sure I didn't accidentally play the wrong notes, and they do match up with the MIDI. It could be the choice of synths too. I'll tweak it a little bit more when I work on Final Doom. Thanks for checking it out regardless!

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Tue Dec 26, 2017 3:33 am
by TheUltimateDoomer666
NightFright wrote:Maybe someone else can confirm so I know it's not just me who thinks that it sounds a bit weird? :D

It's not just you. The choir and string notes in the remakes are definitely off-key. I listened to the original MIDIs and the notes sound fine, while those same notes in the remakes noticeably sound off and unpleasant.

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Jan 01, 2018 12:19 pm
by Shane
TheUltimateDoomer666 wrote:It's not just you. The choir and string notes in the remakes are definitely off-key. I listened to the original MIDIs and the notes sound fine, while those same notes in the remakes noticeably sound off and unpleasant.

The only thing I could think of is that it's the keyboard patch I was using. I double checked the recording to the original MIDI, and I played the exact notes in the song. Did you try the pack I made for NightFright with the decay change? Does that seem to help?

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Sun Jan 21, 2018 4:34 pm
by Siberian Tiger
I finally got to listen to these music files and it is ABSOLUTELY AMAZING! Can I use these new versions for future works? But also, are FLACs available? I don't want to destroy the quality when encoding to a lossy audio codec at extreme conditions.

Thanks for your continued efforts; these are absolutely great!

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Wed Jan 24, 2018 9:53 am
by Shane
Siberian Tiger wrote:I finally got to listen to these music files and it is ABSOLUTELY AMAZING! Can I use these new versions for future works? But also, are FLACs available? I don't want to destroy the quality when encoding to a lossy audio codec at extreme conditions.

Thanks for your continued efforts; these are absolutely great!

Yes, you absolutely may. I'll be uploading FLAC versions for both Doom and Doom II. I'll update in here when I do. :)

Thank you for checking it out!

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Wed Jan 24, 2018 2:53 pm
by Armaetus
What about "Shane's HQ Recordings" or "Shane's Doom Music" ? as a new title?

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Fri Jan 26, 2018 7:55 pm
by Siberian Tiger
Shane wrote:Yes, you absolutely may. I'll be uploading FLAC versions for both Doom and Doom II. I'll update in here when I do. :)


Awesome to hear! I'll check in later for the updates.

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Wed Jan 31, 2018 7:48 pm
by NeonLights95
Shane. This is a 5/5 music set for what you've got! Simply awesome imo.

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Tue Apr 10, 2018 7:54 pm
by Shane
Glaice wrote:What about "Shane's HQ Recordings" or "Shane's Doom Music" ? as a new title?

Yeah! I can use one of those. That works for me!

Siberian Tiger wrote:Awesome to hear! I'll check in later for the updates.

Thanks for following along! It's always appreciated!

CloudyJason22 wrote:Shane. This is a 5/5 music set for what you've got! Simply awesome imo.

Thank you so much! It's comments like this that motivate me to keep working on these!

I appreciate everyone checking them out as always! I'll hopefully be getting time to post some WIPs for Final Doom soon. I want to have it done this year too! :)

Re: [Music] HQ Doom Music (2017 Updates) [WIP] [Link]

PostPosted: Mon Jul 16, 2018 11:00 am
by vanfanel
@Shane: These music packs are simply AMAZING, this is what I play Ultimate Doom and Doom2 with. I can't stand GUS emulation anymore, this is how Doom music is supposed to sound!
However, I have noticed looping is not right, E1M1 for example, you can hear an extra guitar riff between loops. It happens on all tracks. Could you fix it, please? I am using DoomRetro as my sourceport now.