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Re: Marine Skins - v7

PostPosted: Mon Sep 19, 2011 12:17 pm
by scalliano
Result! More zombie bases! :twisted: :grr: :twisted: :grr: :twisted:

Re: Marine Skins - v7

PostPosted: Wed Sep 21, 2011 10:54 am
by Ghastly
Image
Been working on a Sabbat Martyr Nailgun marine (I really like the design :P).

Re: Marine Skins - v7

PostPosted: Sun Sep 25, 2011 2:59 pm
by Ghastly
Decided my nailgun was too small, so I clicked an ad in a spam email.
Before:Image After:Image


In case the joke was missed; ladies.

Re: Marine Skins - v7

PostPosted: Sat Oct 01, 2011 1:48 pm
by hugoroy

Re: Marine Skins - v7

PostPosted: Sat Oct 01, 2011 2:55 pm
by Ghastly
If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.

Re: Marine Skins - v7

PostPosted: Sat Oct 01, 2011 7:13 pm
by hugoroy
Ghastly_dragon wrote:If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.


Well seeing I suck at that stuff, I can't help you here.
Well thanks for replying.

Re: Marine Skins - v7

PostPosted: Sun Oct 02, 2011 9:32 am
by Ghastly
Well, it'd be a request for someone else, anyway. For someone who is talented at that, it shouldn't be too difficult. I can do it myself with some weapons, but other times, the weapon itself is too difficult for me. I could put the weapon on the marine easily enough, after that's done.

Re: Marine Skins - v7

PostPosted: Mon Jan 16, 2012 12:38 am
by Xtyfe
Some nitpick input of the pack from what i have seen, there seems to be a few issues

1, muzzle flashes being different between standing and crouching versions.
2, perspective issues: noticed with the walking and crouched walking frames of the minigun, the center of the gun barrels is almost all black and totally looks different from when it actually fires (see the difference between PL42A3A7 and PL42E1). frame PLA2G1 of the pistol looks like hes holding 2 at once, frame PLA0A8 of the chainsaw holds it the other way compared to the rest.

Only tested on the first few gun sets, I suspect these issues go across the board

Re: Marine Skins - v7

PostPosted: Mon Jan 16, 2012 11:28 am
by Ghastly
Xtyfe wrote:1, muzzle flashes being different between standing and crouching versions.
In most cases, I copy/pasted the flashes from the standing version to the crouching version, so I'm not sure what you mean.

Re: Marine Skins - v7

PostPosted: Mon Jan 16, 2012 1:15 pm
by Xtyfe
The pistol and shotgun are good examples, you should see the minigun as well it has no muzzle flashes in its F1 frame at all :shock:
I can confirm this with later weapons as well.

Re: Marine Skins - v7

PostPosted: Tue Mar 27, 2012 12:09 pm
by TiberiumSoul
BUMP

could someone create a marine skin for this?

BNCGA0.png
BNCGA0.png (5.71 KiB) Viewed 952 times
BNCPA0.png
BNCPA0.png (1.58 KiB) Viewed 952 times

Re: Marine Skins - v7

PostPosted: Tue Mar 27, 2012 1:37 pm
by NeuralStunner
TiberiumSoul wrote:BUMP
STOP

Everyone can see it's a bump! :?

Re: Marine Skins - v7

PostPosted: Tue Mar 27, 2012 1:51 pm
by Ghastly
I could try it at some point, after this semester ends. What's the weapon called, by the way?

Re: Marine Skins - v7

PostPosted: Tue Mar 27, 2012 2:16 pm
by NeuralStunner
Automag.

Re: Marine Skins - v7

PostPosted: Thu Jan 10, 2013 1:44 pm
by GooberMan
Is there a female set for the stock weapons floating about anywhere?