Marine Skins - v7

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Re: Marine Skins - v7

Postby scalliano » Mon Sep 19, 2011 1:17 pm

Result! More zombie bases! :twisted: :grr: :twisted: :grr: :twisted:
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Re: Marine Skins - v7

Postby Ghastly » Wed Sep 21, 2011 11:54 am

Image
Been working on a Sabbat Martyr Nailgun marine (I really like the design :P).
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Re: Marine Skins - v7

Postby Ghastly » Sun Sep 25, 2011 3:59 pm

Decided my nailgun was too small, so I clicked an ad in a spam email.
Before:Image After:Image


In case the joke was missed; ladies.
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Re: Marine Skins - v7

Postby Ghastly » Sat Oct 01, 2011 3:55 pm

If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.
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Re: Marine Skins - v7

Postby hugoroy » Sat Oct 01, 2011 8:13 pm

Ghastly_dragon wrote:If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.


Well seeing I suck at that stuff, I can't help you here.
Well thanks for replying.
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Re: Marine Skins - v7

Postby Ghastly » Sun Oct 02, 2011 10:32 am

Well, it'd be a request for someone else, anyway. For someone who is talented at that, it shouldn't be too difficult. I can do it myself with some weapons, but other times, the weapon itself is too difficult for me. I could put the weapon on the marine easily enough, after that's done.
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Re: Marine Skins - v7

Postby Xtyfe » Mon Jan 16, 2012 1:38 am

Some nitpick input of the pack from what i have seen, there seems to be a few issues

1, muzzle flashes being different between standing and crouching versions.
2, perspective issues: noticed with the walking and crouched walking frames of the minigun, the center of the gun barrels is almost all black and totally looks different from when it actually fires (see the difference between PL42A3A7 and PL42E1). frame PLA2G1 of the pistol looks like hes holding 2 at once, frame PLA0A8 of the chainsaw holds it the other way compared to the rest.

Only tested on the first few gun sets, I suspect these issues go across the board
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Re: Marine Skins - v7

Postby Ghastly » Mon Jan 16, 2012 12:28 pm

Xtyfe wrote:1, muzzle flashes being different between standing and crouching versions.
In most cases, I copy/pasted the flashes from the standing version to the crouching version, so I'm not sure what you mean.
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Re: Marine Skins - v7

Postby Xtyfe » Mon Jan 16, 2012 2:15 pm

The pistol and shotgun are good examples, you should see the minigun as well it has no muzzle flashes in its F1 frame at all :shock:
I can confirm this with later weapons as well.
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Re: Marine Skins - v7

Postby TiberiumSoul » Tue Mar 27, 2012 1:09 pm

BUMP

could someone create a marine skin for this?

BNCGA0.png
BNCGA0.png (5.71 KiB) Viewed 673 times
BNCPA0.png
BNCPA0.png (1.58 KiB) Viewed 673 times
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Re: Marine Skins - v7

Postby NeuralStunner » Tue Mar 27, 2012 2:37 pm

TiberiumSoul wrote:BUMP
STOP

Everyone can see it's a bump! :?
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Re: Marine Skins - v7

Postby Ghastly » Tue Mar 27, 2012 2:51 pm

I could try it at some point, after this semester ends. What's the weapon called, by the way?
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Re: Marine Skins - v7

Postby NeuralStunner » Tue Mar 27, 2012 3:16 pm

Automag.
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Re: Marine Skins - v7

Postby GooberMan » Thu Jan 10, 2013 2:44 pm

Is there a female set for the stock weapons floating about anywhere?
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