Marine Skins - v7

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Re: Marine Skins - v5

Postby JoeyTD » Sat May 01, 2010 5:44 pm

Ghastly_dragon wrote:Yeah, it's a single huge missile (a small nuke, actually) in a launcher. I also meant rotations like this:
Image
I can take care of all the tilting myself, I just need the 1, 2/8 and 4/6 rotations (3/7 is already done, since that's the pickup sprite itself :P), the 3/7 walking (an underside view), and a version of the 1, 2/8, 3/7 and 4/6 without the missile in it (for the firing frame).


Here my second try!
Image
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Re: Marine Skins - v5

Postby Ghastly » Sat May 01, 2010 6:03 pm

Image
Thanks! :D

And it just occured to me, I can probably start and finish the crouching sprites for it, right now (If I didn't have an essay due in 38 hours, anyway).

Edit: And while waiting for a study group, I just finished most of the crouching sprites aside from the F frame. :P
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Re: Marine Skins - v5

Postby Ghastly » Tue May 04, 2010 6:31 pm

Redeemer's almost done, and the Carbine shouldn't take a lot of time. After those, I'll release the new version (I like the idea of releasing it at 45 skins even, full three rows, in that demo image :P).

Then I was going to start on DE's Chainsaw, implement ItsNatureToDie's new skin, and I'm not sure what else. :P
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Re: Marine Skins - v5

Postby Hellser » Wed May 05, 2010 8:36 pm

Is it me, or is the redeemer missile smiling? Other than that, great work so far!
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Re: Marine Skins - v5

Postby Soul Sucka » Wed May 05, 2010 9:23 pm

Hellser wrote:Is it me, or is the redeemer missile smiling? Other than that, great work so far!

It was supposed to be a circle... But I've noticed it. :lol:
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Re: Marine Skins - v5

Postby MagSigmaX » Wed May 05, 2010 11:11 pm

Those are awesome sprites man... Good work! That marine with the redeemer looks superb.
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Re: Marine Skins - v5

Postby Ghastly » Thu May 06, 2010 7:44 am

Hellser wrote:Is it me, or is the redeemer missile smiling? Other than that, great work so far!

I just noticed that. It's barely noticable, but at least there's some comedy. The UT2k4 redeemer had "swallow this!" written on the side.
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Re: Marine Skins - v5

Postby Woolie Wool » Thu May 06, 2010 8:41 am

I think the Wal-Mart yellow face is better for a missile.
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Re: Marine Skins - v5

Postby Hellser » Thu May 06, 2010 8:47 am

Woolie Wool wrote:I think the Wal-Mart yellow face is better for a missile.

I think one of the UT Flak Cannon Grenade has a big smiley face on it. (Note: One, I'm not sure which version it is, possibily just plain old UT)
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Re: Marine Skins - v5

Postby ZDG » Thu May 06, 2010 10:33 am

The smiley is in Plain UT, UT 2003 and 2004. I don't know for 3, since i don't own it.
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Re: Marine Skins - v5

Postby Hellser » Thu May 06, 2010 10:43 am

ZDG wrote:The smiley is in Plain UT, UT 2003 and 2004. I don't know for 3, since i don't own it.


I'll have to check in 3 then. Kind of hard since there is no real 'pause' feature.
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Re: Marine Skins - v5

Postby Ghastly » Fri May 07, 2010 10:08 am

Here's a demo of the other skin I'm working on:
Image
Not as impressive as the Redeemer, but this one's very easy to work on. This'll be in the next release, too.
(FYI, it's easy to tell when I working on a college computer. I can't figure out how to apply transparency in Photoshop, so I leave the cyan background in the demo. :P)
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Re: Marine Skins - v5

Postby Xim » Fri May 07, 2010 10:12 am

Ghastly_dragon wrote:(FYI, it's easy to tell when I working on a college computer. I can't figure out how to apply transparency in Photoshop, so I leave the cyan background in the demo. :P)


Meh, I usually don't bother doing that, due to laziness.
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Re: Marine Skins - v5

Postby ZDG » Mon May 24, 2010 3:49 am

Hellser wrote:no real 'pause' feature.

"tab" playersonly "enter" :wink:
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Re: Marine Skins - v5

Postby Xim » Wed Jun 02, 2010 9:21 pm

Here's a grenade launcher marine, I made. I don't remember if I submitted this one yet. It's based off of the grenade launcher zombie in my Nuke-Um weapon's mod, which was later edited to be the NailBorg commando.
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