[Project]Hexen II Monsters
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Project]Hexen II Monsters
Looks good!
My only suggestion is that it's more of a flesh color than that.
My only suggestion is that it's more of a flesh color than that.
- oODemonologistOo
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Re: [Project]Hexen II Monsters
The kraken in HeXen II has more of a tan/brownish color than black/gray.
EDIT : A bit slow here..
EDIT : A bit slow here..
- Tormentor667
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Re: [Project]Hexen II Monsters
And I am sure you only know about that because of a pedagogical intention?!Enjay wrote:You obviously haven't watched many hentai demon tentacle sex movies.
Re: [Project]Hexen II Monsters
I´ll continue with the monster and edit the color
Re: [Project]Hexen II Monsters
Hah! Finally beat the Roman-themed hub, and I'm at the final hub, in Hexen 2. Since I've seen them, and know what they can do, I've added the Shadow Wizard and Fallen Angel, to the monster list. Both should be fairly easy to code, but I can't think of a good base for the Fallen Angel (I know the Death Wyvern's wings would be perfect).
I've also figured out the perfect way to make the Skull/Shadow Wizards blast-away attack. I'm still looking for someone to paste the Satyr skull on the Skull Wizard, by the way. After that's done, I can work, very easily, on the Shadow Wizard.
I've also figured out the perfect way to make the Skull/Shadow Wizards blast-away attack. I'm still looking for someone to paste the Satyr skull on the Skull Wizard, by the way. After that's done, I can work, very easily, on the Shadow Wizard.
- oODemonologistOo
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Re: [Project]Hexen II Monsters
You can use the thin monks from RoTT as a base for the fallens. They got the exact pose of hands, body etc. but would need major edits.
Re: [Project]Hexen II Monsters
Er, what's RoTT, and can you provide a link (at least to a screenshot)?
I just made a quick run through in multiplayer, in an effort to get the obituaries, and apparantly there are three varieties of spider (and two types of Fallen Angel). I updated the monster list (and the obituaries ).
I just made a quick run through in multiplayer, in an effort to get the obituaries, and apparantly there are three varieties of spider (and two types of Fallen Angel). I updated the monster list (and the obituaries ).
- Siggi
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Re: [Project]Hexen II Monsters
Wikipedia is your friend.
Google would have worked too.
Google would have worked too.
Re: [Project]Hexen II Monsters
If you like I can put the skulls while I´m continuing with the Kraken
Re: [Project]Hexen II Monsters
Rolls wrote:Here I show you an early preview of the Kraken. Much remains to be done (it haven´t mouth or eyes, lack of details ...)
But I wanted to know if you have any suggestions: color, form, movements ...
I also wanted to say that I will take some time to complete
Now I start my exams and I will not have much time
Anyway I try to work on it quite
A greeting.
nice use of the octopus from Ecco the Dolphin
Re: [Project]Hexen II Monsters
I'd rather not make you do something as small as that. Why use a BFG to kill a single imp, when a shotgun can, and there's a Cyberdemon around the corner?Rolls wrote:If you like I can put the skulls while I´m continuing with the Kraken
Now, I just need to find a shotgun, so to speak.
Re: [Project]Hexen II Monsters
Ok, I´m continue with the Kraken
And a question: The color is something like that, or more dark?
And a question: The color is something like that, or more dark?
Re: [Project]Hexen II Monsters
I think it's a little lighter, but that's good.
Re: [Project]Hexen II Monsters
Those tentacles look like Lego blocks. o_o