[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Feb 11, 2009 8:43 am

Looks good! :D

My only suggestion is that it's more of a flesh color than that. :)
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Re: [Project]Hexen II Monsters

Postby oODemonologistOo » Wed Feb 11, 2009 8:43 am

The kraken in HeXen II has more of a tan/brownish color than black/gray.

EDIT : A bit slow here..
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Re: [Project]Hexen II Monsters

Postby Tormentor667 » Wed Feb 11, 2009 8:48 am

Enjay wrote:You obviously haven't watched many hentai demon tentacle sex movies. ;)

And I am sure you only know about that because of a pedagogical intention?! ;)
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 11, 2009 9:06 am

I´ll continue with the monster and edit the color :D
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Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Feb 11, 2009 2:49 pm

Hah! Finally beat the Roman-themed hub, and I'm at the final hub, in Hexen 2. Since I've seen them, and know what they can do, I've added the Shadow Wizard and Fallen Angel, to the monster list. Both should be fairly easy to code, but I can't think of a good base for the Fallen Angel (I know the Death Wyvern's wings would be perfect).

I've also figured out the perfect way to make the Skull/Shadow Wizards blast-away attack. I'm still looking for someone to paste the Satyr skull on the Skull Wizard, by the way. After that's done, I can work, very easily, on the Shadow Wizard.
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Re: [Project]Hexen II Monsters

Postby oODemonologistOo » Wed Feb 11, 2009 2:55 pm

You can use the thin monks from RoTT as a base for the fallens. They got the exact pose of hands, body etc. but would need major edits.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Wed Feb 11, 2009 9:06 pm

Er, what's RoTT, and can you provide a link (at least to a screenshot)?

I just made a quick run through in multiplayer, in an effort to get the obituaries, and apparantly there are three varieties of spider (and two types of Fallen Angel). I updated the monster list (and the obituaries :lol:).
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Re: [Project]Hexen II Monsters

Postby Siggi » Thu Feb 12, 2009 2:42 am

Wikipedia is your friend.
Google would have worked too.
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Re: [Project]Hexen II Monsters

Postby Rolls » Thu Feb 12, 2009 6:02 am

If you like I can put the skulls while I´m continuing with the Kraken :)
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Re: [Project]Hexen II Monsters

Postby Virtue » Thu Feb 12, 2009 7:13 am

Rolls wrote:Here I show you an early preview of the Kraken. Much remains to be done (it haven´t mouth or eyes, lack of details ...)
But I wanted to know if you have any suggestions: color, form, movements ...

Image

I also wanted to say that I will take some time to complete :?
Now I start my exams and I will not have much time :(
Anyway I try to work on it quite :)

A greeting.



nice use of the octopus from Ecco the Dolphin :P
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Re: [Project]Hexen II Monsters

Postby Rolls » Thu Feb 12, 2009 8:03 am

Thanks :D
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Re: [Project]Hexen II Monsters

Postby Ghastly » Thu Feb 12, 2009 9:58 am

Rolls wrote:If you like I can put the skulls while I´m continuing with the Kraken :)

I'd rather not make you do something as small as that. Why use a BFG to kill a single imp, when a shotgun can, and there's a Cyberdemon around the corner? ;)

Now, I just need to find a shotgun, so to speak. :P
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Re: [Project]Hexen II Monsters

Postby Rolls » Thu Feb 12, 2009 10:56 am

:D Ok, I´m continue with the Kraken :D

And a question: The color is something like that, or more dark?

Image
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Re: [Project]Hexen II Monsters

Postby Ghastly » Thu Feb 12, 2009 11:03 am

I think it's a little lighter, but that's good. :D
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Re: [Project]Hexen II Monsters

Postby Amuscaria » Thu Feb 12, 2009 2:11 pm

Those tentacles look like Lego blocks. o_o
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