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Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 10:08 am
by SoulCrow
I agree with Tormentor, it doesn't seem all that necessary. The Bestiary provides enough information as-is, and you can go through and check what 'theme' the monster is (for example, the Rail Arachnotron mentioned above is classed as "Cybernetic" -- surely everything that is Cybernetic is only going to work in either Doom or Strife).

Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 10:15 am
by Ghastly
BoldEnglishman wrote:you can go through and check what 'theme' the monster is
Or just look at the front-facing sprite, which might be a more accurate judge.

Edit: PNGed the sprites and tested in Doom, Heretic, Hexen and even Strife. It works fine in all three. In Hexen, the Mage is by far the best equipped to deal with it's freezing attack, because the only way to get out of it without a Banishment or Chaos Device (besides the Medusa's random chance to stop) is to make it enter the pain state. From 384 units away, the fighter has very few options, then. :lol:

Edit2: A plethora of screenshots've been added to the first post. :)

Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 3:26 pm
by ShadesMaster
The medusa especially rocks!

I made the knight archer but tbh there are still a few things with it I'm not happy about. Normal ones are green with gray/black and Lords are gold with red - only Ice Archers have the bluish coloration these guys do.

Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 3:36 pm
by Ghastly
The color isn't that much of a problem, I can recolor it fairly well. My main problem is the crossbow, but I think I can copy/paste the main features of your Knight Archer onto the Ghoul's Forest 3 Archer.

Then that's another two monsters down. :D

Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 3:47 pm
by ShadesMaster
I want to the 'The Ghoul's' Archer!!!! It's best to have a single Knight Archer out there as a base for its other varieties.

Re: [Project]Hexen II Monsters

Posted: Mon Feb 09, 2009 7:11 pm
by Ghastly
CodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!
...Huh :?:

Re: [Project]Hexen II Monsters

Posted: Tue Feb 10, 2009 12:23 am
by Tormentor667
Ghastly_dragon wrote:
CodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!
...Huh :?:
The player skin from Ghoul's Forest 3, was drawn by Neoworm afaik

Re: [Project]Hexen II Monsters

Posted: Tue Feb 10, 2009 1:54 am
by neoworm
Tormentor667 wrote:The player skin from Ghoul's Forest 3, was drawn by Neoworm afaik
Nope - its Eriances work

Re: [Project]Hexen II Monsters

Posted: Tue Feb 10, 2009 5:38 am
by Tormentor667
I could have sworn you did something for Ghoul 3 ... O_o

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 5:24 am
by Rolls
Here I show you an early preview of the Kraken. Much remains to be done (it havenĀ“t mouth or eyes, lack of details ...)
But I wanted to know if you have any suggestions: color, form, movements ...

Image

I also wanted to say that I will take some time to complete :?
Now I start my exams and I will not have much time :(
Anyway I try to work on it quite :)

A greeting.

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 6:21 am
by Tormentor667
p0rn!

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 6:45 am
by Gez
Tormentor667 wrote:p0rn!
I didn't know you were Japanese.

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 6:55 am
by Tormentor667
Am I?

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 7:00 am
by Enjay
You obviously haven't watched many hentai demon tentacle sex movies. ;)

Re: [Project]Hexen II Monsters

Posted: Wed Feb 11, 2009 7:11 am
by Rolls
is true that looks like a devil of a hentai movie :lol:
but this preview is only for show the first progress; when I finish it will be very different :D