[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby SoulCrow » Mon Feb 09, 2009 10:08 am

I agree with Tormentor, it doesn't seem all that necessary. The Bestiary provides enough information as-is, and you can go through and check what 'theme' the monster is (for example, the Rail Arachnotron mentioned above is classed as "Cybernetic" -- surely everything that is Cybernetic is only going to work in either Doom or Strife).
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Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Feb 09, 2009 10:15 am

BoldEnglishman wrote:you can go through and check what 'theme' the monster is

Or just look at the front-facing sprite, which might be a more accurate judge.

Edit: PNGed the sprites and tested in Doom, Heretic, Hexen and even Strife. It works fine in all three. In Hexen, the Mage is by far the best equipped to deal with it's freezing attack, because the only way to get out of it without a Banishment or Chaos Device (besides the Medusa's random chance to stop) is to make it enter the pain state. From 384 units away, the fighter has very few options, then. :lol:

Edit2: A plethora of screenshots've been added to the first post. :)
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Re: [Project]Hexen II Monsters

Postby ShadesMaster » Mon Feb 09, 2009 3:26 pm

The medusa especially rocks!

I made the knight archer but tbh there are still a few things with it I'm not happy about. Normal ones are green with gray/black and Lords are gold with red - only Ice Archers have the bluish coloration these guys do.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Feb 09, 2009 3:36 pm

The color isn't that much of a problem, I can recolor it fairly well. My main problem is the crossbow, but I think I can copy/paste the main features of your Knight Archer onto the Ghoul's Forest 3 Archer.

Then that's another two monsters down. :D
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Re: [Project]Hexen II Monsters

Postby ShadesMaster » Mon Feb 09, 2009 3:47 pm

I want to the 'The Ghoul's' Archer!!!! It's best to have a single Knight Archer out there as a base for its other varieties.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Mon Feb 09, 2009 7:11 pm

CodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!

...Huh :?:
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Re: [Project]Hexen II Monsters

Postby Tormentor667 » Tue Feb 10, 2009 12:23 am

Ghastly_dragon wrote:
CodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!

...Huh :?:

The player skin from Ghoul's Forest 3, was drawn by Neoworm afaik
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Re: [Project]Hexen II Monsters

Postby neoworm » Tue Feb 10, 2009 1:54 am

Tormentor667 wrote:The player skin from Ghoul's Forest 3, was drawn by Neoworm afaik

Nope - its Eriances work
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Re: [Project]Hexen II Monsters

Postby Tormentor667 » Tue Feb 10, 2009 5:38 am

I could have sworn you did something for Ghoul 3 ... O_o
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 11, 2009 5:24 am

Here I show you an early preview of the Kraken. Much remains to be done (it haven´t mouth or eyes, lack of details ...)
But I wanted to know if you have any suggestions: color, form, movements ...

Image

I also wanted to say that I will take some time to complete :?
Now I start my exams and I will not have much time :(
Anyway I try to work on it quite :)

A greeting.
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Re: [Project]Hexen II Monsters

Postby Tormentor667 » Wed Feb 11, 2009 6:21 am

p0rn!
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Re: [Project]Hexen II Monsters

Postby Gez » Wed Feb 11, 2009 6:45 am

Tormentor667 wrote:p0rn!

I didn't know you were Japanese.
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Re: [Project]Hexen II Monsters

Postby Tormentor667 » Wed Feb 11, 2009 6:55 am

Am I?
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Re: [Project]Hexen II Monsters

Postby Enjay » Wed Feb 11, 2009 7:00 am

You obviously haven't watched many hentai demon tentacle sex movies. ;)
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Re: [Project]Hexen II Monsters

Postby Rolls » Wed Feb 11, 2009 7:11 am

is true that looks like a devil of a hentai movie :lol:
but this preview is only for show the first progress; when I finish it will be very different :D
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