[Project]Hexen II Monsters

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Re: [Project]Hexen II Monsters

Postby Rolls » Sat Feb 07, 2009 8:34 pm

Hi :)

Here I put a preview of the Medusa. I hope you like it
If you have suggestions say me :)

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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Sun Feb 08, 2009 4:38 am

Lol, that's great, is there any stopping you now Rolls? You are on a, er, roll, with these new monsters :lol:
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Re: [Project]Hexen II Monsters

Postby Rolls » Sun Feb 08, 2009 7:37 am

CaptainToenail wrote:Lol, that's great, is there any stopping you now Rolls? You are on a, er, roll, with these new monsters :lol:


:lol:

I´m glad you like it :)
Now I´m continuing with the creature :D
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Re: [Project]Hexen II Monsters

Postby Vegeta(dw) » Sun Feb 08, 2009 7:57 am

That's a good monster, I hope you use it on your personal mod too.

Any chance for a reinterpretation of Eidolon in sprites?
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Re: [Project]Hexen II Monsters

Postby Mr.Green » Sun Feb 08, 2009 7:58 am

LoL you're damn fast no matter how much you have work...if I'm right this is not only thing that you're working on. :lol:
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Re: [Project]Hexen II Monsters

Postby Rolls » Sun Feb 08, 2009 8:06 am

Yes XD
Now I´m working in four different projects :)
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Re: [Project]Hexen II Monsters

Postby Rolls » Sun Feb 08, 2009 11:06 am

Medusa finished :mrgreen:
I hope you like it :D

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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Sun Feb 08, 2009 11:08 am

Wow, the poor thing has no arms!!!

Very nice though, does it turn you to stone? :)
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Feb 08, 2009 11:15 am

The original Hexen 2 Medusa doesn't have any arms. Though, it does temporarily turn you to stone (freezes you, while other monsters can beat you up).

@Rolls: Thanks! Very nice sprite-set! Fits in perfectly with the other monster sprites I have. :D

Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...
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Re: [Project]Hexen II Monsters

Postby Rolls » Sun Feb 08, 2009 11:15 am

Well, I don´t thought about it, but it would be interesting, to create a magic that become in stone.
I'll work on it when I finish other things :)

Great idea, CaptainToenail :D
Last edited by Rolls on Sun Feb 08, 2009 11:15 am, edited 1 time in total.
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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Sun Feb 08, 2009 11:24 am

Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...


Don't be too afraid to use ACS libraries, :P
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Re: [Project]Hexen II Monsters

Postby Vegeta(dw) » Sun Feb 08, 2009 11:29 am

May be it can shoot a ripper projectile that drops an impassible (and invisible) object when hits a target. THe object is small, so you'd not note it if it hits a wall, and disappears after a second or two.
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Re: [Project]Hexen II Monsters

Postby Ghastly » Sun Feb 08, 2009 11:31 am

Vegeta(dw) wrote:May be it can shoot a ripper projectile that drops an impassible (and invisible) object when hits a target. THe object is small, so you'd not note it if it hits a wall, and disappears after a second or two.

Something like that might work, actually... I'll play around with it.

@Toenail: I don't like using ACS in monster resources, though I'm usually happy to include ACS-activatable states, in the monster itself. :P
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Re: [Project]Hexen II Monsters

Postby Rolls » Sun Feb 08, 2009 12:18 pm

Here I put a sprites of the stone conversion of Daedolon, Parias and Baratus :)

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Re: [Project]Hexen II Monsters

Postby CaptainToenail » Sun Feb 08, 2009 12:19 pm

I can imagine a map where you enter a large hall full of these 'statues', then the thing ambushes you :)
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